diff --git a/xenoblade-chronicles-definitive-edition.md b/xenoblade-chronicles-definitive-edition.md index c5aaeff..5102ea6 100644 --- a/xenoblade-chronicles-definitive-edition.md +++ b/xenoblade-chronicles-definitive-edition.md @@ -5,10 +5,17 @@ Xenoblade Chronicles Definitive Edition is playable - lighting is too bright on some cutscenes - anisotropic filtering causes cloud rendering issues - stuttering and frame drops on some high-end machines +- Rainbow flickering is still present while using +Mesa OPENGL and sometimes Vulkan with AMD GPUs #### Game-specific configuration: - Set GPU emulation accuracy to high - Anisotropic filtering to default +- For AMD GPUs, the Rainbow Flickering issue doesnt seem to happen while using AMDVLK Vulkan driver. -AMD GPU users using Mesa should set the environment variable `AMD_DEBUG=nohyperz` to resolve black texture issues. \ No newline at end of file +AMD GPU users using Mesa should set the environment variable `AMD_DEBUG=nohyperz` to resolve black texture issues. + +Misc: +Setting GPU Accuracy to extreme seems to increase fps, reduce stuttering and frame drops, but requires further testing. +Tested on RX 570 8GB, Ryzen 1600AF 3.7Ghz with RADEONSI Vulkan and OPENGl, AMDVLK, RADV and Windows Vulkan drivers. \ No newline at end of file