overhaul page

M&M 2020-11-02 19:16:56 -08:00
parent 5e2a9c6c4e
commit 3d696a98f1

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Super Mario Odyssey requires at least 4 GB of RAM to boot. For playable performance, a high single thread performance CPU is required since the game mainly works off of a single core. This goes in favor of Intel CPUs for emulation. Super Mario Odyssey is currently in a playable state.
It has some graphical issues, but the game play isnt affected for the most part. You can fully play through the game. #### In order to have the best possible experience, please follow the instructions below:
* Dump and use your NAND and keys from your console following our [**quickstart guide**](https://yuzu-emu.org/help/quickstart/).
* Under `Controls`, use either the `Pro Controller` or `Dual Joycons` controller options along with setting the `Console Mode` to `Docked`.
* Using a compatible controller setup, configure your motion controls by clicking `Motion 1` (and `Motion 2` if you're using `Dual Joycons`) and shaking your controller.
Please note that while the `1.3.0` update does run in the emulator, it introduces several issues such as crashes, graphical bugs, and reduced performance. It's recommended to play the game without updates at the moment. For [**Early Access**](https://yuzu-emu.org/help/early-access/) users wanting to play online via Raptor Network, you will have to accept the EULA on the [**yuzu profile**](https://profile.yuzu-emu.org/) page before playing Balloon World.
#### Hardware issues As with most emulators, your in-game performance is highly dependent on the power of your system.
AMD GPU users can expect graphical bugs and lower performance on this title on OpenGL. These issues are caused by the AMD's Windows driver. Switching to Vulkan API helps with these issues, however, you will have to recompile the shaders every time you boot the game as Vulkan currently does not have a shader cache. #### HARDWARE ISSUES
* AMD GPU users can expect graphical bugs and *very* low performance on this title on OpenGL. These issues are caused by the AMD's Windows driver. Switching to Vulkan API helps with these issues. However, you will have to recompile the shaders every time you boot the game as Vulkan currently does not have a shader cache.
AMD Navi GPUs have shadow rendering issues in Vulkan due to deferred shading. this can be partially fixed with a mod (see below for a link). * AMD Navi GPUs have shadow rendering issues in Vulkan due to deferred shading, this can be partially fixed with a mod. You'll find it among several others on our [Switch Mods](https://yuzu-emu.org/wiki/switch-mods/) page.
#### Additional info
The `Asynchronous GPU Emulation` option, which can be enabled in Emulation > Configure > Graphics (must be enabled before loading the game), will improve performance at the cost of visual quality.
It's recommended to disable motion controls and HD rumble in the game's control settings as yuzu currently does not emulate those two features. This will make certain moons easier to find.
Some users may experience a game crash when the Action Guide opens during the transition from Cascade Kingdom to Sand Kingdom for the first time. To bypass this crash, you can make use of the Disable Web Applet Mod. You'll find this mod and several others on our [Switch Mods](https://yuzu-emu.org/wiki/switch-mods/) page.