From 4c18d324d30c8741ffa20c7a3f72bc18d1010530 Mon Sep 17 00:00:00 2001 From: SS <74042715+choppymaster@users.noreply.github.com> Date: Fri, 11 Dec 2020 11:26:14 +0530 Subject: [PATCH] Updated super smash bros ultimate (markdown) --- super-smash-bros-ultimate.md | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/super-smash-bros-ultimate.md b/super-smash-bros-ultimate.md index 3a8bff6..f1411eb 100644 --- a/super-smash-bros-ultimate.md +++ b/super-smash-bros-ultimate.md @@ -1,18 +1,12 @@ -Super Smash Bros. Ultimate is able to go in-game with visual glitches. -You will require a firmware dump to play Mii levels. +Super Smash Bros. Ultimate is playable. But some modes are unplayable as the services required by them is not implemented. You will require a firmware dump to play Mii levels. #### Issues: * Some modes like Spirits's Adventure Mode will trigger a crash. - * you cannot play local wireless and online as it is not implemented on yuzu. - -* When running under multicore with an update installed, some actions done will cause the game to softlock. (ex. Hero's final smash) - * This game is very shader intensive game, when you first play this game this game stutters frequently to cache shaders.When you play with vulkan, it stutters everytime because vulkan currently does not have a disk shader cache. #### Game-Specific configuration: - Turn on `asynchronous shader building` to reduce shader stutters. - - For Nvidia `OpenGL` users, turning on `assembly shaders` will also reduce shader stutter. \ No newline at end of file