From 4dcb15c24e35d3d15c5a6a592fe695fd39a83a08 Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Sun, 25 Jul 2021 12:43:12 -0400 Subject: [PATCH] Updated bloodstained ritual of the night (markdown) --- bloodstained-ritual-of-the-night.md | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/bloodstained-ritual-of-the-night.md b/bloodstained-ritual-of-the-night.md index 22ee727..32033d7 100644 --- a/bloodstained-ritual-of-the-night.md +++ b/bloodstained-ritual-of-the-night.md @@ -1,10 +1,4 @@ -Bloodstained: Ritual of the Night performs quite well despite rendering issues. +Bloodstained: Ritual of the Night is fully playable from start to finish with minor rendering issues. Known Issues: -- Swapped red and blue colors on OpenGL -- Graphics rendered during dialogues are rendered incorrectly -- Textures popping in and out (disappearing and reappearing textures) -- Missing textures -- Missing rendered effects (such as lightning trails when using the *Teps Oceus* shard) -- Occasional texture corruption -- Occasional performance drops / stutter occurring after ~15 minutes of play, softlocks may occur during these stutters. \ No newline at end of file +- Corrupted background textures during character dialogues