From 5d34c3ee1ef73110922deff93b26f73f469e5d67 Mon Sep 17 00:00:00 2001 From: Ryan Leach Date: Wed, 9 Oct 2019 04:06:40 +1030 Subject: [PATCH] Updated cadence of hyrule crypt of the necrodancer featuring the legend of zelda (markdown) --- ...-crypt-of-the-necrodancer-featuring-the-legend-of-zelda.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/cadence-of-hyrule-crypt-of-the-necrodancer-featuring-the-legend-of-zelda.md b/cadence-of-hyrule-crypt-of-the-necrodancer-featuring-the-legend-of-zelda.md index 64a5bcc..552f637 100644 --- a/cadence-of-hyrule-crypt-of-the-necrodancer-featuring-the-legend-of-zelda.md +++ b/cadence-of-hyrule-crypt-of-the-necrodancer-featuring-the-legend-of-zelda.md @@ -5,5 +5,9 @@ For the best compatibility, enable **only** the Pro Controller in the custom con **Known Issues** * Game speed seems to ignore the speed limiter on some/all systems with Asynchronous GPU enabled, even while using a Pro Controller config. This is potentially remedied by configuring Yuzu's process affinity to only make use of real CPU cores on AMD Ryzen systems. This workaround's effectiveness with Intel CPUs is currently unknown/undocumented. +* Controller seems to get ghost input on some runs (even with analog axis unmapped), restarting fixes it. + +* Cutscreens do not play. + **Final Notes** * With the aforementioned Pro Controller, Async GPU, and process affinity fixes applied, this game runs very stable at a locked 60FPS on a Ryzen 5 2600 & GTX 1060-6GB test bench. \ No newline at end of file