diff --git a/super-smash-bros-ultimate.md b/super-smash-bros-ultimate.md index 86dd86a..af3b0e4 100644 --- a/super-smash-bros-ultimate.md +++ b/super-smash-bros-ultimate.md @@ -2,11 +2,11 @@ Super Smash Bros. Ultimate is playable. But some modes are unplayable as the ser #### Issues: -* Some modes like Spirits Adventure Mode will trigger crash or when a battle start most times the screen will stay black but audio will typically still play. To remedy this most times just restart the emulator - emulation until the issue is resolved. -* The spirit board also is problematic and will likely look like it is continuously shuffling. The upgrade menu for spirits is fine. +* Some modes will trigger a crash. +* When a battle starts, sometimes the screen will stay black, with the audio still playing. Restarting the emulator helps. * You cannot play local wireless and online as it is not implemented on yuzu. -* This game is very shader intensive, when you first play this game stutters frequently to cache shaders. -* `asynchronous shader building` can cause Yuzu to crash at some point. If that's an issue, disable it. +* This game is very shader intensive; when you first play, this game stutters frequently to cache shaders. +* `asynchronous shader building` can cause Yuzu to crash at some point. #### Shader cache collecting: @@ -16,9 +16,8 @@ Nvidia users are recommended to build the cache with assembly shaders enabled, t #### Game-Specific configuration: -- Turn on `asynchronous shader building` to reduce shader stutters on `Vulkan`. +- Enable `asynchronous shader building` to reduce shader stutters on `Vulkan`. - For Nvidia `OpenGL` users, turning on `assembly shaders` will also reduce shader stutter. -- Unfuse FMA may produce inaccurate hitboxes, if you are using Unsafe CPU Accuracy, make sure to disable Unfuse FMA. #### Screenshots: