From 641fc1b6465d4311a86b83e13c01ba085bb61f60 Mon Sep 17 00:00:00 2001 From: BSoDGamingYT <38402209+BSoDGamingYT@users.noreply.github.com> Date: Thu, 16 Jul 2020 20:34:58 +0200 Subject: [PATCH] Updated fire emblem three houses (markdown) --- fire-emblem-three-houses.md | 8 -------- 1 file changed, 8 deletions(-) diff --git a/fire-emblem-three-houses.md b/fire-emblem-three-houses.md index 24ceca7..ca3ad6a 100644 --- a/fire-emblem-three-houses.md +++ b/fire-emblem-three-houses.md @@ -16,11 +16,3 @@ The following issues are encountered that the developers of yuzu are aware of: Rendering: * Largely accurate - -### Performance -* Runs at around 25 fps on a R7 1700@4Ghz and a GTX 970 with 16Gb of RAM. Inside the academy performance doesn't exceed 20 fps. -* On an i7 6500U@3.1Ghz with 8GB of RAM, expected performance is 33-51% of performance in the overworld. 100% performance only in cutscenes and on small maps -* Runs between 10 and 12 fps on a i5-7300hq@2.5Ghz with a GTX 1050 and 16Gb of RAM in the 3D parts, but nearly all the time at 100% speed on the maps parts -* Runs at around 45-60 fps on a i7 9700k and a Radeon RX 580 with 16GB of RAM. Screen freeze for about 0,5sec form time to time. -* Runs at 55-60 fps on an AMD Ryzen 7 2700 (3.9Ghz) and an RTX 2070 with 16GB of RAM on Vulkan no freezes yet and a Frametime of 16ms -* ryzen 3600x amd 5700xt 30fps no framedrops with Vulkan Windows drivers, slightly less than 30 fps often with OpenGL. Shader load lag is real. \ No newline at end of file