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Remove section for broken builds and workaround, as the latest canary build (2375) works without issue.
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@ -35,7 +35,7 @@ At some points it's more noticeable than others, but *The Messenger* appears to
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# Physics Quirks
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# Physics Quirks
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There is unintentional behavior causing the player to "slip" off of walls and remain stationary on horizontally moving platforms. Especially detrimental at [a specific point](https://youtu.be/3p-hKJNJ64s?t=360) in the game where the player is supposed to ride a platform with just enough room to duck under a long row of spikes: Halfway across, the player will be stuck in place while the platform continues to move from under their feet. Given that you're meant to stay crouched to not touch the spikes, the player is unable to move to readjust themselves and therefore falls to their death. The only way to clear this gap is to purposely damage oneself on the spikes before the halfway point, using the resulting invincibility frames to continue riding the platform to the other side.
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There is unintentional behavior causing the player to "slip" off of walls and remain stationary on horizontally moving platforms. Especially detrimental at [a specific point](https://youtu.be/3p-hKJNJ64s?t=360) in the game where the player is supposed to ride a platform with just enough room to duck under a long row of spikes: Halfway across, the player will be stuck in place while the platform continues to move from under their feet. Given that you're meant to stay crouched to not touch the spikes, the player is unable to move to readjust themselves and therefore falls to their death. The only way to clear this gap is to purposely damage oneself on the spikes before the halfway point, using the resulting invincibility frames to continue riding the platform to the other side.
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<!--
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# Softlock on canary builds #2343–2372+
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# Softlock on canary builds #2343–2372+
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The game can spontaneously hang on a black screen (like a loading screen, except it happens abruptly in the middle of play; not when loading is actually meant to occur), rendering it unplayable. This will happen regardless of `asynchronous GPU emulation`. The only difference is, during the hangup, `async` will cause the game to speed up past the set limit; whereas leaving this setting unchecked keeps the game locked at 100% speed.
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The game can spontaneously hang on a black screen (like a loading screen, except it happens abruptly in the middle of play; not when loading is actually meant to occur), rendering it unplayable. This will happen regardless of `asynchronous GPU emulation`. The only difference is, during the hangup, `async` will cause the game to speed up past the set limit; whereas leaving this setting unchecked keeps the game locked at 100% speed.
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@ -49,7 +49,7 @@ git fetch --all
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git merge a_fork/softlocks
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git merge a_fork/softlocks
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```
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```
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Otherwise, you can run the game on [canary 2342](https://github.com/yuzu-emu/yuzu-canary/releases/tag/canary-2342).
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Otherwise, you can run the game on [canary 2342](https://github.com/yuzu-emu/yuzu-canary/releases/tag/canary-2342).
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-->
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# Potential softlock after the first part of the game
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# Potential softlock after the first part of the game
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<details><summary>After beating the eighth boss... (spoilers)</summary>
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<details><summary>After beating the eighth boss... (spoilers)</summary>
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