From 7661fd261ff30f0d9b522dec7f87f259ba11e1f5 Mon Sep 17 00:00:00 2001 From: Kenshin9977 <33557877+Kenshin9977@users.noreply.github.com> Date: Thu, 22 Jul 2021 17:45:17 +0200 Subject: [PATCH] Added a line in issues to warn user that async shaders building can cause crashes. --- super-smash-bros-ultimate.md | 1 + 1 file changed, 1 insertion(+) diff --git a/super-smash-bros-ultimate.md b/super-smash-bros-ultimate.md index 2a038a2..c12bef3 100644 --- a/super-smash-bros-ultimate.md +++ b/super-smash-bros-ultimate.md @@ -6,6 +6,7 @@ Super Smash Bros. Ultimate is playable. But some modes are unplayable as the ser * The spirit board also is problematic and will likely look like it is continuously shuffling. The upgrade menu for spirits is fine. * you cannot play local wireless and online as it is not implemented on yuzu. * This game is very shader intensive game, when you first play this game this game stutters frequently to cache shaders. When you play with Vulkan, it stutters every time because Vulkan currently does not have a disk shader cache. +* `asynchronous shader building` can cause Yuzu to crash at some point. If that's an issue, disable it. #### Shader cache collecting: