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Updated pokemon lets go (markdown)
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Pokemon Let's Go is currently playable on yuzu Emulator.
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Pokemon Let's Go is currently in a playable state.
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In order to have the best possible experience, please follow the instruction below
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#### In order to have the best possible experience, please follow the instructions below:
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#### Pokemon: Let's Go goes in-game if you follow the instructions below:
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* Dump a save from your Switch console or you can use ones from the `Savefiles` section (See Below) & add it to your game by right-clicking your game in the games list, selecting "Open Save Data Location" and extracting your game save into that directory
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* Dump and use your NAND and keys from your console following our [quickstart guide](https://yuzu-emu.org/help/quickstart/).
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* Choose the "Single Player - Handheld - Undocked" in `Emulation > Configure... > Input` or choose the Custom Preset and map/use ONLY the "Joycons Docked" controller (DO NOT ENABLE DOCKED MODE)
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* Dump a save from your Switch console or you can use ones from the **Savefiles** section (see below) and add it to your game by right-clicking your game in the games list, selecting `Open Save Data Location` and extracting your game save into that directory
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* Dump and use your NAND and keys from your console following our [**quickstart guide**](https://yuzu-emu.org/help/quickstart/).
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* Choose the `Single Player - Handheld - Undocked` option in Emulation > Configure > Controls or Choose the Custom Preset and Map/Use ONLY the `Joycons Docked` Controller, **do not enable Docked Mode**.
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#### FIXING GRAPHICAL/GAMESPEED ISSUES
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* Enable the "Use OpenGL compatibility profile" setting in Emulation/Configure/Graphics menu (This is a workaround for depth and shadow rendering issues)
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* Enable the "Force 30 FPS Mode" setting in Emulation/Configure/Graphics menu (Pokemon Let's Go is a 30 FPS title)
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* Enable the `Force 30 FPS Mode` Setting in Emulation > Configure > Graphics menu.
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NOTE: In its current state, Pokemon Lets go is unstable with the "Use Asynchronous GPU Emulation" option enabled, please make sure to keep this option turned OFF.
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NOTE: In its current state, Pokemon Lets go is unstable with the `Use Asynchronous GPU Emulation` option enabled, Please make sure to keep this option turned **off**.
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The issues above have been fixed in the June Patreon Preview release.
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Additionally, there are a few instances in which Pokemon Let's Go will crash or softlock. The known ones are listed below:
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Additionally, there are a few instances in which Pokemon Let's Go will crash or softlock. The known ones are listed below
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**Crash = can possibly happen;**
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Crash = Can possibly happen
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**Softlock = is guaranteed to happen.**
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Softlock = Is guaranteed to happen
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* Softlock when naming your character at the start of the game (FIX: Use a game save to bypass, see above)
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* Softlock when naming your character at the start of the game (**Fix**: Use a game save to bypass, go to Savefiles below)
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* Possible crash when trying to equip clothing on yourself or Pokemon
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* Softlock when renaming any pokemon in the game (FIX: Use PKHeX to rename your Pokemon if you need to)
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* Softlock when renaming any pokemon in the game (**Fix**: Use PKHeX to rename your Pokemon if you need to)
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* Possible crashing may occur when moving from one large area to another (Possibly related to high RAM usage)
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As with most emulators, your in-game performance is highly dependant on the power of your computer (With your CPUs single core speed being the most important factor)
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As with most emulators, your in-game performance is highly dependant on the power of your system, especially the single core power of your CPU.
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#### HARDWARE ISSUES
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As a further note, and in relation to GPU compatibility. It crashes on NVIDIA Turing GPUs (16xx and 20xx series cards). AMD GPU users can expect graphical bugs in this title. These issues are caused by the AMD Windows GPU driver. To alleviate these issues, you can attempt to use Linux in combination with the MESA driver. Doing so will give you a much more playable gameplay experience.
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#### AMD Update (Windows)
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Fonts and polygons are fixed in the latest canary. Kindly wait for further optimizations.
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* Nvidia GPU users with cards from the RTX and GTX 16 series will experience crashes right before entering to the title screen. This is a known issue and it's currently being worked on.
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* AMD GPU users who run Windows OSs may experience graphical glitches in the game. They are caused by AMD's proprietary drivers, and therefore, you either need to wait for AMD to fix drivers, or install a Linux distribution (not recommended if you have no experience with Linux) and use Mesa drivers.
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