From 9782ac1344dff9a17ae4d5f14f67245204409d12 Mon Sep 17 00:00:00 2001 From: lat9nq Date: Sat, 31 Oct 2020 22:51:58 -0400 Subject: [PATCH] Make a note about black texture issues on AMD GPUs in Linux --- the-legend-of-zelda-breath-of-the-wild.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/the-legend-of-zelda-breath-of-the-wild.md b/the-legend-of-zelda-breath-of-the-wild.md index 0906f57..4b67fb2 100644 --- a/the-legend-of-zelda-breath-of-the-wild.md +++ b/the-legend-of-zelda-breath-of-the-wild.md @@ -4,5 +4,7 @@ Known issues: 1. The player character assumes the colors of malice while standing in it 2. Rain stutters or moves slowly 3. Particle effects do not move correctly on normal accuracy -4. Camera Rune cannot detect objects on high accuracy +4. Camera Rune cannot detect objects with high accuracy 5. Rain looks stretched while shooting an arrow mid-air + +AMD GPU users using Mesa should set the environment variable `AMD_DEBUG=nohyperz` to resolve black texture issues. \ No newline at end of file