From 989c241830e9affaeefde20aff71e185f7bd66fb Mon Sep 17 00:00:00 2001 From: Flame Sage Date: Tue, 4 Feb 2020 01:00:37 +0000 Subject: [PATCH] Updated Cadence of Hyrule Crypt of the NecroDancer Featuring The Legend of Zelda (markdown) --- ...le-Crypt-of-the-NecroDancer-Featuring-The-Legend-of-Zelda.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Cadence-of-Hyrule-Crypt-of-the-NecroDancer-Featuring-The-Legend-of-Zelda.md b/Cadence-of-Hyrule-Crypt-of-the-NecroDancer-Featuring-The-Legend-of-Zelda.md index be4e799..4240612 100644 --- a/Cadence-of-Hyrule-Crypt-of-the-NecroDancer-Featuring-The-Legend-of-Zelda.md +++ b/Cadence-of-Hyrule-Crypt-of-the-NecroDancer-Featuring-The-Legend-of-Zelda.md @@ -3,7 +3,7 @@ For the best compatibility, enable **only** the Pro Controller in the custom con **Asynchronous GPU is now partially compatible with this title**, enabling better performance while in use. This option can be found under `Emulation > Configure... > Graphics > Use asynchronous GPU emulation`. **Known Issues** -* Game speed seems to ignore the speed limiter on some/all systems with Asynchronous GPU enabled, even while using a Pro Controller config. This is potentially remedied by configuring Yuzu's process affinity to only make use of real CPU cores on AMD Ryzen systems. This workaround's effectiveness with Intel CPUs is currently unknown/undocumented. +* Game speed seems to ignore the speed limiter on some/all systems with Asynchronous GPU enabled, even while using a Pro Controller config. This is potentially remedied by configuring Yuzu's process affinity to only make use of real CPU cores on AMD Ryzen systems. This workaround's effectiveness with Intel CPUs is currently unknown. * Controller seems to get ghost input on some runs (even with analog axis unmapped), restarting fixes it.