From addaf2385dab661fe1414ebd6302ca1cfd036398 Mon Sep 17 00:00:00 2001 From: S V <9022106+ZelCloud@users.noreply.github.com> Date: Tue, 15 Feb 2022 18:51:24 -0500 Subject: [PATCH] Project hades was released and the vulkan disk shader cache feature exists now. Using the async shader building should no longer be needed for this game. --- super-mario-odyssey.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/super-mario-odyssey.md b/super-mario-odyssey.md index 5d958a4..d5ab9c2 100644 --- a/super-mario-odyssey.md +++ b/super-mario-odyssey.md @@ -10,7 +10,7 @@ As with most emulators, your in-game performance is highly dependent on the powe #### ISSUES: * AMD GPU users can expect graphical bugs and super low performance on this title on OpenGL. These issues are caused by the AMD driver deprecating the openGL platform. -Switching to Vulkan API helps with these issues. However, Vulkan disk-shader cache is currently not implemented. "Use asynchronous shader building" in adv. graphics tab will greatly improve frame-rate drops due to shader compilation however the feature is still experimental and might cause issues. +Switching to Vulkan API helps with these issues. ~~However, Vulkan disk-shader cache is currently not implemented. "Use asynchronous shader building" in adv. graphics tab will greatly improve frame-rate drops due to shader compilation however the feature is still experimental and might cause issues.~~ No longer an issue, Project Hades was released. * ~~AMD Navi GPUs have shadow rendering issues in Vulkan due to deferred shading, this can be partially fixed with a mod. You'll find it among several others on our [Switch Mods](https://yuzu-emu.org/wiki/switch-mods/) page.~~ Fixed in driver 20.12.1 * Luigi's Balloon world can't be played due to lack of online implementation.