From b863e0f1c95838e43e123fbfd4c02890c8a2fa74 Mon Sep 17 00:00:00 2001 From: BSoDGamingYT <38402209+BSoDGamingYT@users.noreply.github.com> Date: Sat, 29 Jun 2019 15:53:55 +0200 Subject: [PATCH] Updated pokemon lets go (markdown) --- pokemon-lets-go.md | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/pokemon-lets-go.md b/pokemon-lets-go.md index 3ca30fa..05eb683 100644 --- a/pokemon-lets-go.md +++ b/pokemon-lets-go.md @@ -10,16 +10,14 @@ NOTE: In its current state, Pokemon Lets go is stable with the `Use Asynchronous Additionally, there are a few instances in which Pokemon Let's Go will crash or softlock. The known ones are listed below: -**Crash = can possibly happen;** +**Crash = can possibly happen.** **Softlock = is guaranteed to happen.** -* Crash while loading disk shader cache (FIX: delete the transferable cache by right clicking on title or play without using disk shader in graphics tab) +* Crash while loading disk shader cache (FIX: Disable `Use disk shader cache` in configure/graphics tab) * Softlock when naming your character at the start of the game (**Fix**: Use a game save to bypass, go to Savefiles below) -* Possible crash when trying to equip clothing on yourself or Pokemon - * Softlock when renaming any pokemon in the game (**Fix**: Use PKHeX to rename your Pokemon if you need to) * Possible crashing may occur when moving from one large area to another (Possibly related to high RAM usage)