Make two sections to specify which build is stable and explain what is wrong with the current canary builds.

GabeEddyT 2019-06-07 18:58:42 -04:00
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# On canary build #2342
Being 2D, this game runs relatively well, maintaining at least 30-40 FPS in most scenarios; Dipping in performance on level transitions and when many enemies are on the screen at once. Being 2D, this game runs relatively well, maintaining at least 30-40 FPS in most scenarios; Dipping in performance on level transitions and when many enemies are on the screen at once.
As for graphical glitches: The initial (tutorial) area is monochrome (on a GTX 1070, white and black; on a Radeon R9 380, white and yellow), but areas afterward are colored fine. As for graphical glitches: The initial (tutorial) area is monochrome (on a GTX 1070, white and black; on a Radeon R9 380, white and yellow), but areas afterward are colored fine.
![black and white tutorial](https://i.imgur.com/teDtDZm.png) ![black and white tutorial](https://i.imgur.com/teDtDZm.png)
# On canary builds #23432359+
The game can spontaneously hang on a black screen (like a loading screen, except it happens abruptly in the middle of play; not when loading is actually meant to occur), rendering it unplayable. This will happen regardless of `asynchronous GPU emulation`. The only difference is, during the hangup, `async` will cause the game to speed up past the set limit; whereas leaving this setting unchecked keeps the game locked at 100% speed.