From bfef21a82b9b49f394ed9e71d10195c5030d6b80 Mon Sep 17 00:00:00 2001 From: jesssicabin <89769917+jesssicabin@users.noreply.github.com> Date: Mon, 30 Aug 2021 12:05:21 +0100 Subject: [PATCH] Updated super smash bros ultimate (markdown) --- super-smash-bros-ultimate.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/super-smash-bros-ultimate.md b/super-smash-bros-ultimate.md index c12bef3..86dd86a 100644 --- a/super-smash-bros-ultimate.md +++ b/super-smash-bros-ultimate.md @@ -4,8 +4,8 @@ Super Smash Bros. Ultimate is playable. But some modes are unplayable as the ser * Some modes like Spirits Adventure Mode will trigger crash or when a battle start most times the screen will stay black but audio will typically still play. To remedy this most times just restart the emulator - emulation until the issue is resolved. * The spirit board also is problematic and will likely look like it is continuously shuffling. The upgrade menu for spirits is fine. -* you cannot play local wireless and online as it is not implemented on yuzu. -* This game is very shader intensive game, when you first play this game this game stutters frequently to cache shaders. When you play with Vulkan, it stutters every time because Vulkan currently does not have a disk shader cache. +* You cannot play local wireless and online as it is not implemented on yuzu. +* This game is very shader intensive, when you first play this game stutters frequently to cache shaders. * `asynchronous shader building` can cause Yuzu to crash at some point. If that's an issue, disable it. #### Shader cache collecting: