From d41c37d90f8d3db9fc2228b55b6217527fdafa80 Mon Sep 17 00:00:00 2001 From: Aman-Mittal <32237955+Aman-Mittal@users.noreply.github.com> Date: Mon, 24 Jun 2019 21:46:52 +0530 Subject: [PATCH] Updated pokemon lets go (markdown) --- pokemon-lets-go.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/pokemon-lets-go.md b/pokemon-lets-go.md index 3d48920..7e8bb23 100644 --- a/pokemon-lets-go.md +++ b/pokemon-lets-go.md @@ -9,13 +9,14 @@ Pokemon Let's Go is currently in a playable state. #### FIXING GRAPHICAL/GAMESPEED ISSUES * Enable the `Force 30 FPS Mode` Setting in Emulation > Configure > Graphics menu. -NOTE: In its current state, Pokemon Lets go is unstable with the `Use Asynchronous GPU Emulation` option enabled, Please make sure to keep this option turned **off**. +NOTE: In its current state, Pokemon Lets go is unstable with the `Use Asynchronous GPU Emulation` option enabled, Please make sure to keep this option turned **off**(fixed in latest canary build). Additionally, there are a few instances in which Pokemon Let's Go will crash or softlock. The known ones are listed below: **Crash = can possibly happen;** **Softlock = is guaranteed to happen.** +* Crash while loading disk shader cache (FIX: delete the transferable cache by right clicking on title or play without using disk shader in graphics tab) * Softlock when naming your character at the start of the game (**Fix**: Use a game save to bypass, go to Savefiles below)