From d6d5e70740571366e9839b083587ec3faf44819d Mon Sep 17 00:00:00 2001 From: Jason Date: Tue, 15 Oct 2019 07:51:28 -0700 Subject: [PATCH] Just MOAR infor for the bugs. --- the-legend-of-zelda-links-awakening.md | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/the-legend-of-zelda-links-awakening.md b/the-legend-of-zelda-links-awakening.md index b92981d..e2fcc22 100644 --- a/the-legend-of-zelda-links-awakening.md +++ b/the-legend-of-zelda-links-awakening.md @@ -1,4 +1,9 @@ You can start a new game, and play Link's Awakening, but due to a bug, tall grass and tree models are experiencing black flickering. Chain Chomps are invisible in the game due to the missing implementation of compute shaders it uses to render. Most sound effects are missing during gameplay, with the exception of Link's voice. ## Game-Specific Configuration -* Controller Configuration: Single Player - Dual Joycons - Docked \ No newline at end of file +* Controller Configuration: Single Player - Dual Joycons - Docked + +## Game-Specific Workarounds +* Game needs a save in order to bypass the stubbed NVEC video. Copy one from your Switch. Press L & R before the game soft locks during the its playback. +* Don't open the castle gates, and exit via the staircase you entered to avoid a soft lock during the gates opening cut scene. +* After Level 6 the game will freeze when you try to move the statue using the siren scale. Transfer your save game to the switch and complete this task, then copy your save back over to YUZU.