From dc437ebce2b2e31dc4b753abf690b29917b2cd4e Mon Sep 17 00:00:00 2001 From: hurricane-dorian <69684577+hurricane-dorian@users.noreply.github.com> Date: Tue, 16 Feb 2021 19:50:30 -0500 Subject: [PATCH] Updated super mario odyssey (markdown) --- super-mario-odyssey.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/super-mario-odyssey.md b/super-mario-odyssey.md index 370994b..87ea2dd 100644 --- a/super-mario-odyssey.md +++ b/super-mario-odyssey.md @@ -9,8 +9,9 @@ As with most emulators, your in-game performance is highly dependent on the powe #### ISSUES: -* AMD GPU users can expect graphical bugs and *very* low performance on this title on OpenGL. These issues are caused by the AMD's Windows driver. Switching to Vulkan API helps with these issues. However, you will have to recompile the shaders every time you boot the game as Vulkan currently does not have a shader cache. -* AMD Navi GPUs have shadow rendering issues in Vulkan due to deferred shading, this can be partially fixed with a mod. You'll find it among several others on our [Switch Mods](https://yuzu-emu.org/wiki/switch-mods/) page. +* AMD GPU users can expect graphical bugs and *very* low performance on this title on OpenGL. These issues are caused by the AMD driver deprecating the openGL platform. +Switching to Vulkan API helps with these issues. However, Vulkan disk-shader cache is currently not implemented. "Use asynchronous shader building" in adv. graphics tab will greatly improve frame-rate drops due to shader compilation however the feature is still experimental and might cause issues. +* ~~AMD Navi GPUs have shadow rendering issues in Vulkan due to deferred shading, this can be partially fixed with a mod. You'll find it among several others on our [Switch Mods](https://yuzu-emu.org/wiki/switch-mods/) page.~~ Fixed in driver 20.12.1 * Luigi's Balloon world can't be played due to lack of online implementation. #### Screenshots