From e09db914c3cd2570d788326a54c2f8867114bcbc Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Sun, 8 Dec 2019 21:06:54 -0500 Subject: [PATCH] Created Bloodstained Ritual of the Night (markdown) --- Bloodstained-Ritual-of-the-Night.md | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 Bloodstained-Ritual-of-the-Night.md diff --git a/Bloodstained-Ritual-of-the-Night.md b/Bloodstained-Ritual-of-the-Night.md new file mode 100644 index 0000000..e1dbb04 --- /dev/null +++ b/Bloodstained-Ritual-of-the-Night.md @@ -0,0 +1,13 @@ +Game performs badly and has renders textures with rainbow colors (UE4 game), utilizes compute shaders. + +Looking beyond performance and the incorrect colors the game renders quite well (better than Octopath), rendering some details that allow it to be somewhat playable. + +Updates 1.0.2 and 1.0.3 replace the rainbow rendering with blue. Both updates perform worse than 1.0.1 (despite 1.0.3 being a performance optimization on hardware) + +Known Issues: +- Graphics rendered during dialogues are rendered incorrectly +- Textures popping in and out (disappearing and reappearing textures) +- Missing textures +- Missing rendered effects (such as lightning trails when using the *Teps Oceus* shard) +- Occasional texture corruption +- Performance degradation after moving between rooms, (high "Texture Setup" as shown in the microprofile) \ No newline at end of file