diff --git a/Hyrule-Warriors:-Age-of-Calamity.md b/Hyrule-Warriors:-Age-of-Calamity.md new file mode 100644 index 0000000..547e855 --- /dev/null +++ b/Hyrule-Warriors:-Age-of-Calamity.md @@ -0,0 +1,8 @@ +Hyrule Warriors: Age of Calamity is playable on yuzu. + +#### known Issues +* Graphic flickering on GPU accuracy normal +* High gpu usage on open gl with accuracy high +* Amd gpu not renders ground correctly +#### Game-Specific Configuration +* Use Gpu accuracy high to avoid graphic flickering \ No newline at end of file diff --git a/hyrule-warriors-age-of-calamity.md b/hyrule-warriors-age-of-calamity.md deleted file mode 100644 index 9fa4df5..0000000 --- a/hyrule-warriors-age-of-calamity.md +++ /dev/null @@ -1,13 +0,0 @@ -Hyrule Warriors: Age of Calamity is playable on yuzu. However, there are many graphical and stability issues that badly affects the game. - -#### known Issues -* water does not render properly. -* shadows are darker. -* many textures are black when assembly shaders are turned on. -* There are many stability/crashing issues for this game. (eg. Char selection screen) -* there are shader issues when disk shader cache is turned on. - -#### Game-Specific Configuration -* disable `assembly shaders` for this game. -* Disable `disk shader cache` for this game for fixing shader related bugs. -* As `Disk shader cache` is turned off, turn on `asynchronous shader building` to reduce shader stutters. \ No newline at end of file