Updated splatoon 2 (markdown)

galax20002 2021-03-18 18:53:33 +01:00
parent 722eb5121a
commit f602a36498

@ -1,24 +1,32 @@
Splatoon 2 and the Octo Expansion DLC are playable. Performance is currently sub-par compared to other titles on yuzu.
Splatoon 2 and the Octo Expansion DLC are playable. Performance is currently sub-par compared to other titles on yuzu and depends on PC Performance
## Issues:
* There are multiple rendering issues with shading and Inkling bodies on Pascal and Maxwell GPUS (GeForce 9- and 10-series) when assembly shaders are enabled.
* Asynchronous shader compilation causes rendering issues and should be disabled for this title.
* The dynamic resolution currently hurts performance with asynchronous GPU emulation enabled.
* The Vulkan backend may have additional rendering issues.
* There are multiple rendering issues with shading and Inkling bodies on Pascal and Maxwell GPUs (GeForce 9- and 10-series) when assembly shaders are enabled.
* Asynchronous shader compilation is supposed to causes rendering issues. (i don't have this with a GTX 980. it may be different on other graphics cards and needs to be tested)
* ~~The dynamic resolution currently hurts performance with asynchronous GPU emulation enabled~~ seems to be not a problem anymore.
* The Vulkan backend have some additional rendering issues. and the Octo expansion DLC is completely unplayable because the backend in this DLC has rendering issues everywhere (see attached images below)
* Sounds that are supposed to have varying pitches may have a constant pitch (needs verification).
* In the Octo Expansion DLC, there are slowdowns in some levels when many opponents are displayed.
* Local wireless and online multiplayer does not work as the necessary services are not implemented in yuzu.
## Recommended Configuration:
* Use the OpenGL backend.
* Disable asynchronous shader building.
* For NVIDIA GeForce 9- and 10-series GPUs, disable assembly shaders. All other NVIDIA users should enable it.
* For Nvidia use OpenGL. For AMD use Vulkan
* For NVIDIA GeForce 9- and 10-series GPUs, disable assembly shaders and use Async shader buildier instead. All other NVIDIA users should enable assembly shader if they have no Rendering issues.
* If you use Unsafe CPU Accuracy make sure to disable Unfuse FMA
* Enable Fast GPU Time.
* Controller configuration: `Pro Controller` or `Dual Joycons`
* Controller configuration: `Pro Controller` or `Dual Joycons` and set up motion controls if you have a gamepad that upport it
## Screenshots
## Vulkan rendering issues (Build Early Access 1524 Last updated 18.03.2021)
![](https://user-images.githubusercontent.com/77382179/111670164-d3903200-8817-11eb-9109-350e36ed44e5.PNG)
![](https://user-images.githubusercontent.com/77382179/111670792-8496cc80-8818-11eb-9ee6-4abe0ec87812.PNG)
## In-Game Screenshots
![](https://user-images.githubusercontent.com/74042715/99941513-22f7b180-2d94-11eb-95a9-cbef73750ff2.png)