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Updated splatoon 2 (markdown)
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Some shadows are much darker than usual. Sometimes, shaders will be corrupted during extended play, which can cause some areas to be unbeatable until the game is restarted. The dynamic resolution currently hurts performance with asynchronous GPU emulation enabled. Sounds that are supposed to have varying pitches will have a constant pitch.
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Some shadows are much darker than usual. Sometimes, shaders will be corrupted during extended play, which can cause some areas to be unbeatable until the game is restarted. The dynamic resolution currently hurts performance with asynchronous GPU emulation enabled. Sounds that are supposed to have varying pitches will have a constant pitch.There are rendering issues on Pascal GPUS (GeForce 10 series) when assembly shaders are turned on.
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