From fe8ce2b61596fb5d67afa3eb3d4adcf3ba256700 Mon Sep 17 00:00:00 2001 From: gidoly <66776795+gidoly@users.noreply.github.com> Date: Sat, 10 Oct 2020 14:05:59 +0900 Subject: [PATCH] Updated the legend of zelda breath of the wild (markdown) --- the-legend-of-zelda-breath-of-the-wild.md | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/the-legend-of-zelda-breath-of-the-wild.md b/the-legend-of-zelda-breath-of-the-wild.md index cef84bb..ccaa480 100644 --- a/the-legend-of-zelda-breath-of-the-wild.md +++ b/the-legend-of-zelda-breath-of-the-wild.md @@ -1,3 +1,11 @@ -Notes for NVIDIA Turing GPUs (GTX 16xx / RTX 20xx): -* Leave `Fast GPU Time` enabled as a workaround for [emulator crash when `Async GPU` is turned on](https://github.com/yuzu-emu/yuzu/issues/3650). -* Vulkan + Async GPU emulation will **not** boot past the loading menu. \ No newline at end of file +breath of the wild is fully playable on decent pc +issue: +1. Did not render properly when link stand on malace(character become black) +2. rain falling is slow +3. particle effect is glitchy (can be solve with accuracy high) +4. camera rune can't detect object on accuracy high +5. rain effect stretch when use bullet time technic + + + +