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https://github.com/yuzu-emu/yuzu-mainline.git
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file_util: Use a u64 to represent number of entries
This avoids a truncating cast on size. I doubt we'd ever traverse a directory this large, however we also shouldn't truncate sizes away.
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964154ce44
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@ -396,12 +396,12 @@ bool CreateEmptyFile(const std::string& filename) {
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return true;
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}
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bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string& directory,
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bool ForeachDirectoryEntry(u64* num_entries_out, const std::string& directory,
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DirectoryEntryCallable callback) {
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LOG_TRACE(Common_Filesystem, "directory {}", directory);
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// How many files + directories we found
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unsigned found_entries = 0;
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u64 found_entries = 0;
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// Save the status of callback function
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bool callback_error = false;
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@ -431,7 +431,7 @@ bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string& directo
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if (virtual_name == "." || virtual_name == "..")
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continue;
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unsigned ret_entries = 0;
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u64 ret_entries = 0;
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if (!callback(&ret_entries, directory, virtual_name)) {
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callback_error = true;
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break;
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@ -455,9 +455,9 @@ bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string& directo
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return true;
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}
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unsigned ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
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unsigned int recursion) {
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const auto callback = [recursion, &parent_entry](unsigned* num_entries_out,
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u64 ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
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unsigned int recursion) {
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const auto callback = [recursion, &parent_entry](u64* num_entries_out,
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const std::string& directory,
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const std::string& virtual_name) -> bool {
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FSTEntry entry;
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@ -469,7 +469,7 @@ unsigned ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
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// is a directory, lets go inside if we didn't recurse to often
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if (recursion > 0) {
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entry.size = ScanDirectoryTree(entry.physicalName, entry, recursion - 1);
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*num_entries_out += (int)entry.size;
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*num_entries_out += entry.size;
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} else {
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entry.size = 0;
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}
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@ -484,12 +484,12 @@ unsigned ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
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return true;
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};
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unsigned num_entries;
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u64 num_entries;
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return ForeachDirectoryEntry(&num_entries, directory, callback) ? num_entries : 0;
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}
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bool DeleteDirRecursively(const std::string& directory, unsigned int recursion) {
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const auto callback = [recursion](unsigned* num_entries_out, const std::string& directory,
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const auto callback = [recursion](u64* num_entries_out, const std::string& directory,
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const std::string& virtual_name) -> bool {
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std::string new_path = directory + DIR_SEP_CHR + virtual_name;
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@ -84,7 +84,7 @@ bool CreateEmptyFile(const std::string& filename);
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* @return whether handling the entry succeeded
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*/
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using DirectoryEntryCallable = std::function<bool(
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unsigned* num_entries_out, const std::string& directory, const std::string& virtual_name)>;
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u64* num_entries_out, const std::string& directory, const std::string& virtual_name)>;
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/**
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* Scans a directory, calling the callback for each file/directory contained within.
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@ -95,7 +95,7 @@ using DirectoryEntryCallable = std::function<bool(
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* @param callback The callback which will be called for each entry
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* @return whether scanning the directory succeeded
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*/
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bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string& directory,
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bool ForeachDirectoryEntry(u64* num_entries_out, const std::string& directory,
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DirectoryEntryCallable callback);
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/**
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@ -105,8 +105,8 @@ bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string& directo
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* @param recursion Number of children directories to read before giving up.
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* @return the total number of files/directories found
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*/
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unsigned ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
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unsigned int recursion = 0);
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u64 ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
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unsigned int recursion = 0);
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// deletes the given directory and anything under it. Returns true on success.
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bool DeleteDirRecursively(const std::string& directory, unsigned int recursion = 256);
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@ -92,13 +92,13 @@ RealVfsDirectory::RealVfsDirectory(const std::string& path_, Mode perms_)
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perms(perms_) {
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if (!FileUtil::Exists(path) && (perms == Mode::Write || perms == Mode::Append))
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FileUtil::CreateDir(path);
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unsigned size;
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if (perms == Mode::Append)
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return;
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FileUtil::ForeachDirectoryEntry(
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&size, path,
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[this](unsigned* entries_out, const std::string& directory, const std::string& filename) {
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nullptr, path,
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[this](u64* entries_out, const std::string& directory, const std::string& filename) {
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std::string full_path = directory + DIR_SEP + filename;
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if (FileUtil::IsDirectory(full_path))
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subdirectories.emplace_back(std::make_shared<RealVfsDirectory>(full_path, perms));
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@ -20,7 +20,7 @@ namespace Loader {
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static std::string FindRomFS(const std::string& directory) {
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std::string filepath_romfs;
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const auto callback = [&filepath_romfs](unsigned*, const std::string& directory,
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const auto callback = [&filepath_romfs](u64*, const std::string& directory,
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const std::string& virtual_name) -> bool {
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const std::string physical_name = directory + virtual_name;
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if (FileUtil::IsDirectory(physical_name)) {
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@ -394,7 +394,7 @@ void GameList::RefreshGameDirectory() {
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}
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void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
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const auto callback = [this, recursion](unsigned* num_entries_out, const std::string& directory,
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const auto callback = [this, recursion](u64* num_entries_out, const std::string& directory,
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const std::string& virtual_name) -> bool {
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std::string physical_name = directory + DIR_SEP + virtual_name;
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