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https://github.com/yuzu-emu/yuzu-mainline.git
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core/hid: Fully emulate motion from button
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77fa4d4bf6
commit
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@ -110,9 +110,14 @@ struct MotionSensor {
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};
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struct MotionStatus {
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// Gyroscope vector measurement in radians/s.
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MotionSensor gyro{};
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// Acceleration vector measurement in G force
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MotionSensor accel{};
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// Time since last measurement in microseconds
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u64 delta_timestamp{};
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// Request to update after reading the value
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bool force_update{};
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};
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struct TouchStatus {
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@ -644,6 +644,7 @@ void EmulatedController::SetMotion(Common::Input::CallbackStatus callback, std::
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});
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emulated.UpdateRotation(raw_status.delta_timestamp);
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emulated.UpdateOrientation(raw_status.delta_timestamp);
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force_update_motion = raw_status.force_update;
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if (is_configuring) {
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TriggerOnChange(ControllerTriggerType::Motion, false);
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@ -653,7 +654,7 @@ void EmulatedController::SetMotion(Common::Input::CallbackStatus callback, std::
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auto& motion = controller.motion_state[index];
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motion.accel = emulated.GetAcceleration();
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motion.gyro = emulated.GetGyroscope();
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motion.rotation = emulated.GetGyroscope();
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motion.rotation = emulated.GetRotations();
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motion.orientation = emulated.GetOrientation();
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motion.is_at_rest = emulated.IsMoving(motion_sensitivity);
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@ -962,6 +963,14 @@ NpadGcTriggerState EmulatedController::GetTriggers() const {
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}
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MotionState EmulatedController::GetMotions() const {
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if (force_update_motion) {
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for (auto& device : motion_devices) {
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if (!device) {
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continue;
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}
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device->ForceUpdate();
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}
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}
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return controller.motion_state;
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}
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@ -355,6 +355,7 @@ private:
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bool is_connected{false};
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bool is_configuring{false};
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f32 motion_sensitivity{0.01f};
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bool force_update_motion{false};
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// Temporary values to avoid doing changes while the controller is on configuration mode
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NpadType tmp_npad_type{NpadType::None};
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@ -74,45 +74,53 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
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Common::Input::MotionStatus status{};
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switch (callback.type) {
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case Common::Input::InputType::Button: {
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Common::Input::AnalogProperties properties{
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.deadzone = 0.0f,
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.range = 1.0f,
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.offset = 0.0f,
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};
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status.delta_timestamp = 5000;
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status.force_update = true;
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status.accel.x = {
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.value = 0.0f,
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.raw_value = 0.0f,
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.properties = properties,
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};
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status.accel.y = {
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.value = 0.0f,
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.raw_value = 0.0f,
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.properties = properties,
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};
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status.accel.z = {
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.value = 0.0f,
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.raw_value = -1.0f,
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.properties = properties,
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};
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status.gyro.x = {
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.value = 0.0f,
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.raw_value = 0.0f,
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.properties = properties,
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};
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status.gyro.y = {
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.value = 0.0f,
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.raw_value = 0.0f,
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.properties = properties,
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};
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status.gyro.z = {
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.value = 0.0f,
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.raw_value = 0.0f,
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.properties = properties,
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};
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if (TransformToButton(callback).value) {
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std::random_device device;
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std::mt19937 gen(device());
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std::uniform_int_distribution<s16> distribution(-1000, 1000);
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Common::Input::AnalogProperties properties{
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.deadzone = 0.0,
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.range = 1.0f,
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.offset = 0.0,
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};
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status.accel.x = {
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.value = 0,
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.raw_value = static_cast<f32>(distribution(gen)) * 0.001f,
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.properties = properties,
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};
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status.accel.y = {
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.value = 0,
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.raw_value = static_cast<f32>(distribution(gen)) * 0.001f,
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.properties = properties,
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};
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status.accel.z = {
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.value = 0,
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.raw_value = static_cast<f32>(distribution(gen)) * 0.001f,
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.properties = properties,
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};
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status.gyro.x = {
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.value = 0,
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.raw_value = static_cast<f32>(distribution(gen)) * 0.001f,
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.properties = properties,
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};
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status.gyro.y = {
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.value = 0,
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.raw_value = static_cast<f32>(distribution(gen)) * 0.001f,
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.properties = properties,
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};
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status.gyro.z = {
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.value = 0,
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.raw_value = static_cast<f32>(distribution(gen)) * 0.001f,
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.properties = properties,
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};
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status.accel.x.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
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status.accel.y.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
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status.accel.z.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
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status.gyro.x.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
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status.gyro.y.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
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status.gyro.z.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
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}
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break;
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}
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@ -56,15 +56,31 @@ private:
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Common::Vec3f integral_error;
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Common::Vec3f derivative_error;
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// Quaternion containing the device orientation
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Common::Quaternion<f32> quat{{0.0f, 0.0f, -1.0f}, 0.0f};
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// Number of full rotations in each axis
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Common::Vec3f rotations;
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// Acceleration vector measurement in G force
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Common::Vec3f accel;
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// Gyroscope vector measurement in radians/s.
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Common::Vec3f gyro;
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// Vector to be substracted from gyro measurements
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Common::Vec3f gyro_drift;
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// Minimum gyro amplitude to detect if the device is moving
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f32 gyro_threshold = 0.0f;
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// Number of invalid sequential data
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u32 reset_counter = 0;
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// If the provided data is invalid the device will be autocalibrated
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bool reset_enabled = true;
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// Use accelerometer values to calculate position
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bool only_accelerometer = true;
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};
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@ -36,6 +36,8 @@ public:
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left->SetCallback(button_left_callback);
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right->SetCallback(button_right_callback);
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modifier->SetCallback(button_modifier_callback);
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last_x_axis_value = 0.0f;
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last_y_axis_value = 0.0f;
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}
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bool IsAngleGreater(float old_angle, float new_angle) const {
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@ -199,6 +201,8 @@ public:
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.type = Common::Input::InputType::Stick,
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.stick_status = GetStatus(),
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};
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last_x_axis_value = status.stick_status.x.raw_value;
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last_y_axis_value = status.stick_status.y.raw_value;
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TriggerOnChange(status);
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}
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@ -215,6 +219,12 @@ public:
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.type = Common::Input::InputType::Stick,
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.stick_status = GetStatus(),
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};
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if (last_x_axis_value == status.stick_status.x.raw_value &&
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last_y_axis_value == status.stick_status.y.raw_value) {
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return;
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}
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last_x_axis_value = status.stick_status.x.raw_value;
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last_y_axis_value = status.stick_status.y.raw_value;
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TriggerOnChange(status);
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}
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@ -265,6 +275,8 @@ private:
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bool left_status;
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bool right_status;
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bool modifier_status;
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float last_x_axis_value;
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float last_y_axis_value;
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const Common::Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false};
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std::chrono::time_point<std::chrono::steady_clock> last_update;
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};
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@ -16,10 +16,15 @@ public:
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: button(std::move(button_)), touch_id(touch_id_), x(x_), y(y_) {
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Common::Input::InputCallback button_up_callback{
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[this](Common::Input::CallbackStatus callback_) { UpdateButtonStatus(callback_); }};
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last_button_value = false;
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button->SetCallback(button_up_callback);
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button->ForceUpdate();
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}
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void ForceUpdate() override {
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button->ForceUpdate();
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}
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Common::Input::TouchStatus GetStatus(bool pressed) const {
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const Common::Input::ButtonStatus button_status{
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.value = pressed,
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@ -47,11 +52,15 @@ public:
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.type = Common::Input::InputType::Touch,
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.touch_status = GetStatus(button_callback.button_status.value),
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};
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TriggerOnChange(status);
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if (last_button_value != button_callback.button_status.value) {
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last_button_value = button_callback.button_status.value;
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TriggerOnChange(status);
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}
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}
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private:
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Button button;
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bool last_button_value;
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const int touch_id;
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const float x;
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const float y;
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