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https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-12 16:54:17 +01:00
Implement scaled vertex buffer format emulation
These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
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206f1304d6
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158a1896ec
@ -10,27 +10,6 @@
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namespace Shader::Backend::SPIRV {
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namespace {
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struct AttrInfo {
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Id pointer;
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Id id;
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bool needs_cast;
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};
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std::optional<AttrInfo> AttrTypes(EmitContext& ctx, u32 index) {
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const AttributeType type{ctx.runtime_info.generic_input_types.at(index)};
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switch (type) {
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case AttributeType::Float:
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return AttrInfo{ctx.input_f32, ctx.F32[1], false};
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case AttributeType::UnsignedInt:
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return AttrInfo{ctx.input_u32, ctx.U32[1], true};
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case AttributeType::SignedInt:
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return AttrInfo{ctx.input_s32, ctx.TypeInt(32, true), true};
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case AttributeType::Disabled:
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return std::nullopt;
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}
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throw InvalidArgument("Invalid attribute type {}", type);
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}
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template <typename... Args>
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Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&... args) {
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switch (ctx.stage) {
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@ -302,15 +281,26 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
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const u32 element{static_cast<u32>(attr) % 4};
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if (IR::IsGeneric(attr)) {
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const u32 index{IR::GenericAttributeIndex(attr)};
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const std::optional<AttrInfo> type{AttrTypes(ctx, index)};
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if (!type || !ctx.runtime_info.previous_stage_stores.Generic(index, element)) {
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const auto& generic{ctx.input_generics.at(index)};
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if (!ValidId(generic.id)) {
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// Attribute is disabled or varying component is not written
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return ctx.Const(element == 3 ? 1.0f : 0.0f);
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}
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const Id generic_id{ctx.input_generics.at(index)};
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const Id pointer{AttrPointer(ctx, type->pointer, vertex, generic_id, ctx.Const(element))};
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const Id value{ctx.OpLoad(type->id, pointer)};
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return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
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const Id pointer{
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AttrPointer(ctx, generic.pointer_type, vertex, generic.id, ctx.Const(element))};
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const Id value{ctx.OpLoad(generic.component_type, pointer)};
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return [&ctx, generic, value]() {
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switch (generic.load_op) {
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case InputGenericLoadOp::Bitcast:
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return ctx.OpBitcast(ctx.F32[1], value);
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case InputGenericLoadOp::SToF:
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return ctx.OpConvertSToF(ctx.F32[1], value);
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case InputGenericLoadOp::UToF:
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return ctx.OpConvertUToF(ctx.F32[1], value);
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default:
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return value;
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};
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}();
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}
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switch (attr) {
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case IR::Attribute::PrimitiveId:
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@ -25,12 +25,6 @@ enum class Operation {
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FPMax,
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};
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struct AttrInfo {
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Id pointer;
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Id id;
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bool needs_cast;
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};
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Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) {
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const spv::ImageFormat format{spv::ImageFormat::Unknown};
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const Id type{ctx.F32[1]};
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@ -206,23 +200,37 @@ Id GetAttributeType(EmitContext& ctx, AttributeType type) {
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return ctx.TypeVector(ctx.TypeInt(32, true), 4);
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case AttributeType::UnsignedInt:
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return ctx.U32[4];
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case AttributeType::SignedScaled:
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return ctx.profile.support_scaled_attributes ? ctx.F32[4]
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: ctx.TypeVector(ctx.TypeInt(32, true), 4);
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case AttributeType::UnsignedScaled:
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return ctx.profile.support_scaled_attributes ? ctx.F32[4] : ctx.U32[4];
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case AttributeType::Disabled:
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break;
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}
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throw InvalidArgument("Invalid attribute type {}", type);
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}
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std::optional<AttrInfo> AttrTypes(EmitContext& ctx, u32 index) {
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const AttributeType type{ctx.runtime_info.generic_input_types.at(index)};
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InputGenericInfo GetAttributeInfo(EmitContext& ctx, AttributeType type, Id id) {
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switch (type) {
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case AttributeType::Float:
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return AttrInfo{ctx.input_f32, ctx.F32[1], false};
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return InputGenericInfo{id, ctx.input_f32, ctx.F32[1], InputGenericLoadOp::None};
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case AttributeType::UnsignedInt:
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return AttrInfo{ctx.input_u32, ctx.U32[1], true};
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return InputGenericInfo{id, ctx.input_u32, ctx.U32[1], InputGenericLoadOp::Bitcast};
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case AttributeType::SignedInt:
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return AttrInfo{ctx.input_s32, ctx.TypeInt(32, true), true};
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return InputGenericInfo{id, ctx.input_s32, ctx.TypeInt(32, true),
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InputGenericLoadOp::Bitcast};
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case AttributeType::SignedScaled:
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return ctx.profile.support_scaled_attributes
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? InputGenericInfo{id, ctx.input_f32, ctx.F32[1], InputGenericLoadOp::None}
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: InputGenericInfo{id, ctx.input_s32, ctx.TypeInt(32, true),
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InputGenericLoadOp::SToF};
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case AttributeType::UnsignedScaled:
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return ctx.profile.support_scaled_attributes
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? InputGenericInfo{id, ctx.input_f32, ctx.F32[1], InputGenericLoadOp::None}
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: InputGenericInfo{id, ctx.input_u32, ctx.U32[1], InputGenericLoadOp::UToF};
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case AttributeType::Disabled:
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return std::nullopt;
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return InputGenericInfo{};
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}
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throw InvalidArgument("Invalid attribute type {}", type);
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}
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@ -746,18 +754,29 @@ void EmitContext::DefineAttributeMemAccess(const Info& info) {
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continue;
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}
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AddLabel(labels[label_index]);
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const auto type{AttrTypes(*this, static_cast<u32>(index))};
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if (!type) {
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const auto& generic{input_generics.at(index)};
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const Id generic_id{generic.id};
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if (!ValidId(generic_id)) {
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OpReturnValue(Const(0.0f));
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++label_index;
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continue;
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}
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const Id generic_id{input_generics.at(index)};
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const Id pointer{is_array
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? OpAccessChain(type->pointer, generic_id, vertex, masked_index)
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: OpAccessChain(type->pointer, generic_id, masked_index)};
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const Id value{OpLoad(type->id, pointer)};
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const Id result{type->needs_cast ? OpBitcast(F32[1], value) : value};
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const Id pointer{
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is_array ? OpAccessChain(generic.pointer_type, generic_id, vertex, masked_index)
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: OpAccessChain(generic.pointer_type, generic_id, masked_index)};
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const Id value{OpLoad(generic.component_type, pointer)};
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const Id result{[this, generic, value]() {
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switch (generic.load_op) {
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case InputGenericLoadOp::Bitcast:
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return OpBitcast(F32[1], value);
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case InputGenericLoadOp::SToF:
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return OpConvertSToF(F32[1], value);
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case InputGenericLoadOp::UToF:
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return OpConvertUToF(F32[1], value);
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default:
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return value;
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};
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}()};
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OpReturnValue(result);
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++label_index;
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}
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@ -1457,7 +1476,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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const Id id{DefineInput(*this, type, true)};
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Decorate(id, spv::Decoration::Location, static_cast<u32>(index));
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Name(id, fmt::format("in_attr{}", index));
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input_generics[index] = id;
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input_generics[index] = GetAttributeInfo(*this, input_type, id);
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if (info.passthrough.Generic(index) && profile.support_geometry_shader_passthrough) {
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Decorate(id, spv::Decoration::PassthroughNV);
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@ -95,6 +95,20 @@ struct StorageDefinitions {
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Id U32x4{};
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};
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enum class InputGenericLoadOp {
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None,
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Bitcast,
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SToF,
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UToF,
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};
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struct InputGenericInfo {
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Id id;
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Id pointer_type;
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Id component_type;
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InputGenericLoadOp load_op;
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};
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struct GenericElementInfo {
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Id id{};
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u32 first_element{};
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@ -283,7 +297,7 @@ public:
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bool need_input_position_indirect{};
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Id input_position{};
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std::array<Id, 32> input_generics{};
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std::array<InputGenericInfo, 32> input_generics{};
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Id output_point_size{};
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Id output_position{};
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@ -43,6 +43,7 @@ struct Profile {
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bool support_gl_variable_aoffi{};
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bool support_gl_sparse_textures{};
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bool support_gl_derivative_control{};
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bool support_scaled_attributes{};
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bool warp_size_potentially_larger_than_guest{};
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@ -17,6 +17,8 @@ enum class AttributeType : u8 {
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Float,
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SignedInt,
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UnsignedInt,
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SignedScaled,
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UnsignedScaled,
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Disabled,
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};
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@ -347,6 +347,14 @@ VkPrimitiveTopology PrimitiveTopology([[maybe_unused]] const Device& device,
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VkFormat VertexFormat(const Device& device, Maxwell::VertexAttribute::Type type,
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Maxwell::VertexAttribute::Size size) {
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if (device.MustEmulateScaledFormats()) {
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if (type == Maxwell::VertexAttribute::Type::SScaled) {
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type = Maxwell::VertexAttribute::Type::SInt;
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} else if (type == Maxwell::VertexAttribute::Type::UScaled) {
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type = Maxwell::VertexAttribute::Type::UInt;
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}
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}
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const VkFormat format{([&]() {
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switch (type) {
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case Maxwell::VertexAttribute::Type::UnusedEnumDoNotUseBecauseItWillGoAway:
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@ -114,14 +114,16 @@ Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribut
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return Shader::AttributeType::Disabled;
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case Maxwell::VertexAttribute::Type::SNorm:
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case Maxwell::VertexAttribute::Type::UNorm:
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case Maxwell::VertexAttribute::Type::UScaled:
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case Maxwell::VertexAttribute::Type::SScaled:
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case Maxwell::VertexAttribute::Type::Float:
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return Shader::AttributeType::Float;
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case Maxwell::VertexAttribute::Type::SInt:
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return Shader::AttributeType::SignedInt;
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case Maxwell::VertexAttribute::Type::UInt:
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return Shader::AttributeType::UnsignedInt;
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case Maxwell::VertexAttribute::Type::UScaled:
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return Shader::AttributeType::UnsignedScaled;
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case Maxwell::VertexAttribute::Type::SScaled:
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return Shader::AttributeType::SignedScaled;
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}
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return Shader::AttributeType::Float;
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}
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@ -331,6 +333,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
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.support_derivative_control = true,
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.support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
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.support_native_ndc = device.IsExtDepthClipControlSupported(),
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.support_scaled_attributes = !device.MustEmulateScaledFormats(),
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.warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyBiggerThanGuest(),
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@ -363,6 +363,8 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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#ifdef ANDROID
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if (is_adreno) {
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must_emulate_scaled_formats = true;
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LOG_WARNING(Render_Vulkan, "Adreno drivers have broken VK_EXT_extended_dynamic_state");
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extensions.extended_dynamic_state = false;
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loaded_extensions.erase(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
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@ -391,6 +393,8 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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}
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if (is_arm) {
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must_emulate_scaled_formats = true;
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LOG_WARNING(Render_Vulkan, "ARM drivers have broken VK_EXT_extended_dynamic_state");
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extensions.extended_dynamic_state = false;
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loaded_extensions.erase(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
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@ -551,6 +551,10 @@ public:
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return cant_blit_msaa;
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}
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bool MustEmulateScaledFormats() const {
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return must_emulate_scaled_formats;
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}
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bool MustEmulateBGR565() const {
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return must_emulate_bgr565;
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}
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@ -666,6 +670,7 @@ private:
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bool has_nsight_graphics{}; ///< Has Nsight Graphics attached
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bool supports_d24_depth{}; ///< Supports D24 depth buffers.
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bool cant_blit_msaa{}; ///< Does not support MSAA<->MSAA blitting.
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bool must_emulate_scaled_formats{}; ///< Requires scaled vertex format emulation
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bool must_emulate_bgr565{}; ///< Emulates BGR565 by swizzling RGB565 format.
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bool dynamic_state3_blending{}; ///< Has all blending features of dynamic_state3.
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bool dynamic_state3_enables{}; ///< Has all enables features of dynamic_state3.
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