mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-12 15:34:18 +01:00
file_sys: Priority display of game titles in the current language
This commit is contained in:
parent
0860fffd78
commit
1689e0a71f
@ -1,6 +1,7 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/settings.h"
|
||||
#include "common/string_util.h"
|
||||
#include "common/swap.h"
|
||||
#include "core/file_sys/control_metadata.h"
|
||||
@ -37,6 +38,27 @@ std::string LanguageEntry::GetDeveloperName() const {
|
||||
developer_name.size());
|
||||
}
|
||||
|
||||
constexpr std::array<Language, 18> language_to_codes = {{
|
||||
Language::Japanese,
|
||||
Language::AmericanEnglish,
|
||||
Language::French,
|
||||
Language::German,
|
||||
Language::Italian,
|
||||
Language::Spanish,
|
||||
Language::Chinese,
|
||||
Language::Korean,
|
||||
Language::Dutch,
|
||||
Language::Portuguese,
|
||||
Language::Russian,
|
||||
Language::Taiwanese,
|
||||
Language::BritishEnglish,
|
||||
Language::CanadianFrench,
|
||||
Language::LatinAmericanSpanish,
|
||||
Language::Chinese,
|
||||
Language::Taiwanese,
|
||||
Language::BrazilianPortuguese,
|
||||
}};
|
||||
|
||||
NACP::NACP() = default;
|
||||
|
||||
NACP::NACP(VirtualFile file) {
|
||||
@ -45,9 +67,13 @@ NACP::NACP(VirtualFile file) {
|
||||
|
||||
NACP::~NACP() = default;
|
||||
|
||||
const LanguageEntry& NACP::GetLanguageEntry(Language language) const {
|
||||
if (language != Language::Default) {
|
||||
return raw.language_entries.at(static_cast<u8>(language));
|
||||
const LanguageEntry& NACP::GetLanguageEntry() const {
|
||||
Language language = language_to_codes[Settings::values.language_index.GetValue()];
|
||||
|
||||
{
|
||||
const auto& language_entry = raw.language_entries.at(static_cast<u8>(language));
|
||||
if (!language_entry.GetApplicationName().empty())
|
||||
return language_entry;
|
||||
}
|
||||
|
||||
for (const auto& language_entry : raw.language_entries) {
|
||||
@ -55,16 +81,15 @@ const LanguageEntry& NACP::GetLanguageEntry(Language language) const {
|
||||
return language_entry;
|
||||
}
|
||||
|
||||
// Fallback to English
|
||||
return GetLanguageEntry(Language::AmericanEnglish);
|
||||
return raw.language_entries.at(static_cast<u8>(Language::AmericanEnglish));
|
||||
}
|
||||
|
||||
std::string NACP::GetApplicationName(Language language) const {
|
||||
return GetLanguageEntry(language).GetApplicationName();
|
||||
std::string NACP::GetApplicationName() const {
|
||||
return GetLanguageEntry().GetApplicationName();
|
||||
}
|
||||
|
||||
std::string NACP::GetDeveloperName(Language language) const {
|
||||
return GetLanguageEntry(language).GetDeveloperName();
|
||||
std::string NACP::GetDeveloperName() const {
|
||||
return GetLanguageEntry().GetDeveloperName();
|
||||
}
|
||||
|
||||
u64 NACP::GetTitleId() const {
|
||||
|
@ -101,9 +101,9 @@ public:
|
||||
explicit NACP(VirtualFile file);
|
||||
~NACP();
|
||||
|
||||
const LanguageEntry& GetLanguageEntry(Language language = Language::Default) const;
|
||||
std::string GetApplicationName(Language language = Language::Default) const;
|
||||
std::string GetDeveloperName(Language language = Language::Default) const;
|
||||
const LanguageEntry& GetLanguageEntry() const;
|
||||
std::string GetApplicationName() const;
|
||||
std::string GetDeveloperName() const;
|
||||
u64 GetTitleId() const;
|
||||
u64 GetDLCBaseTitleId() const;
|
||||
std::string GetVersionString() const;
|
||||
|
Loading…
Reference in New Issue
Block a user