mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-12 18:44:23 +01:00
Cache uniform locations and restructure the implementation
This commit is contained in:
parent
bcb5b924fd
commit
17315cee16
@ -885,18 +885,14 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
|
||||
void RasterizerOpenGL::SetupAlphaTesting(Shader& shader) {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
glProgramUniform1ui(shader->GetProgramHandle(), shader->GetAlphaTestingEnableLocation(),
|
||||
regs.alpha_test_enabled);
|
||||
glProgramUniform1f(shader->GetProgramHandle(), shader->GetAlphaTestingRefLocation(),
|
||||
regs.alpha_test_ref);
|
||||
|
||||
u32 func = static_cast<u32>(regs.alpha_test_func);
|
||||
// Normalize the gl variants of opCompare to be the same as the normal variants
|
||||
if (func >= 0x200) {
|
||||
func = func - 0x200 + 1U;
|
||||
u32 op = static_cast<u32>(Tegra::Engines::Maxwell3D::Regs::ComparisonOp::Never);
|
||||
if (func >= op) {
|
||||
func = func - op + 1U;
|
||||
}
|
||||
|
||||
glProgramUniform1ui(shader->GetProgramHandle(), shader->GetAlphaTestingFuncLocation(), func);
|
||||
shader->SetAlphaTesting(regs.alpha_test_enabled == 1, regs.alpha_test_ref, func);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncViewport() {
|
||||
@ -1026,18 +1022,6 @@ void RasterizerOpenGL::SyncLogicOpState() {
|
||||
state.logic_op.operation = MaxwellToGL::LogicOp(regs.logic_op.operation);
|
||||
}
|
||||
|
||||
<<<<<<< HEAD
|
||||
void RasterizerOpenGL::SyncAlphaTest() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
// TODO(Rodrigo): Alpha testing is a legacy OpenGL feature, but it can be
|
||||
// implemented with a test+discard in fragment shaders.
|
||||
if (regs.alpha_test_enabled != 0) {
|
||||
LOG_CRITICAL(Render_OpenGL, "Alpha testing is not implemented");
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncScissorTest() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
@ -1054,8 +1038,6 @@ void RasterizerOpenGL::SyncScissorTest() {
|
||||
}
|
||||
}
|
||||
|
||||
=======
|
||||
>>>>>>> Remove SyncAlphaTest and clang format
|
||||
void RasterizerOpenGL::SyncTransformFeedback() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
|
@ -94,6 +94,10 @@ CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
|
||||
// Store shader's code to lazily build it on draw
|
||||
geometry_programs.code = program_result.first;
|
||||
}
|
||||
|
||||
if (program_type == Maxwell::ShaderProgram::Fragment) {
|
||||
SaveAlphaTestingLocations();
|
||||
}
|
||||
}
|
||||
|
||||
GLuint CachedShader::GetProgramResourceIndex(const GLShader::ConstBufferEntry& buffer) {
|
||||
@ -134,16 +138,20 @@ GLuint CachedShader::LazyGeometryProgram(OGLProgram& target_program,
|
||||
return target_program.handle;
|
||||
};
|
||||
|
||||
GLint CachedShader::GetAlphaTestingEnableLocation() {
|
||||
return glGetUniformLocation(program.handle, "alpha_testing_enable");
|
||||
void CachedShader::SetAlphaTesting(const bool enable, const float ref, const u32 func) {
|
||||
if (program_type == Maxwell::ShaderProgram::Fragment) {
|
||||
glProgramUniform1ui(program.handle, alpha_test.enable_loc,
|
||||
(enable ? 1 : 0));
|
||||
glProgramUniform1f(program.handle, alpha_test.ref_loc,
|
||||
ref);
|
||||
glProgramUniform1ui(program.handle, alpha_test.func_loc, func);
|
||||
}
|
||||
}
|
||||
|
||||
GLint CachedShader::GetAlphaTestingFuncLocation() {
|
||||
return glGetUniformLocation(program.handle, "alpha_testing_func");
|
||||
}
|
||||
|
||||
GLint CachedShader::GetAlphaTestingRefLocation() {
|
||||
return glGetUniformLocation(program.handle, "alpha_testing_ref");
|
||||
void CachedShader::SaveAlphaTestingLocations() {
|
||||
alpha_test.enable_loc = glGetUniformLocation(program.handle, "alpha_testing_enable");
|
||||
alpha_test.ref_loc = glGetUniformLocation(program.handle, "alpha_testing_ref");
|
||||
alpha_test.func_loc = glGetUniformLocation(program.handle, "alpha_testing_func");
|
||||
}
|
||||
|
||||
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
|
||||
|
@ -73,15 +73,15 @@ public:
|
||||
/// Gets the GL uniform location for the specified resource, caching as needed
|
||||
GLint GetUniformLocation(const GLShader::SamplerEntry& sampler);
|
||||
|
||||
GLint GetAlphaTestingEnableLocation();
|
||||
GLint GetAlphaTestingFuncLocation();
|
||||
GLint GetAlphaTestingRefLocation();
|
||||
void SetAlphaTesting(const bool enable, const float ref, const u32 func);
|
||||
|
||||
private:
|
||||
/// Generates a geometry shader or returns one that already exists.
|
||||
GLuint LazyGeometryProgram(OGLProgram& target_program, const std::string& glsl_topology,
|
||||
const std::string& debug_name);
|
||||
|
||||
void SaveAlphaTestingLocations();
|
||||
|
||||
VAddr addr;
|
||||
Maxwell::ShaderProgram program_type;
|
||||
GLShader::ShaderSetup setup;
|
||||
@ -102,6 +102,12 @@ private:
|
||||
OGLProgram triangles_adjacency;
|
||||
} geometry_programs;
|
||||
|
||||
struct {
|
||||
GLint enable_loc;
|
||||
GLint ref_loc;
|
||||
GLint func_loc;
|
||||
} alpha_test;
|
||||
|
||||
std::map<u32, GLuint> resource_cache;
|
||||
std::map<u32, GLint> uniform_cache;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user