mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-12 18:34:21 +01:00
configuration/input: Add support for mouse button clicks
Supports the Left, Right, Middle, Backward and Forward mouse buttons.
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parent
eb149ec696
commit
1bd70d73c0
@ -86,6 +86,16 @@ constexpr int GetIndexFromControllerType(Settings::ControllerType type) {
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QString GetKeyName(int key_code) {
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switch (key_code) {
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case Qt::LeftButton:
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return QObject::tr("Click 0");
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case Qt::RightButton:
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return QObject::tr("Click 1");
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case Qt::MiddleButton:
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return QObject::tr("Click 2");
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case Qt::BackButton:
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return QObject::tr("Click 3");
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case Qt::ForwardButton:
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return QObject::tr("Click 4");
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case Qt::Key_Shift:
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return QObject::tr("Shift");
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case Qt::Key_Control:
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@ -648,9 +658,9 @@ void ConfigureInputPlayer::HandleClick(
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button->setText(tr("[waiting]"));
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button->setFocus();
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// The first two input devices are always Any and Keyboard. If the user filtered to a
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// controller, then they don't want keyboard input
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want_keyboard_keys = ui->comboDevices->currentIndex() < 2;
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// The first two input devices are always Any and Keyboard/Mouse. If the user filtered to a
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// controller, then they don't want keyboard/mouse input
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want_keyboard_mouse = ui->comboDevices->currentIndex() < 2;
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input_setter = new_input_setter;
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@ -660,6 +670,9 @@ void ConfigureInputPlayer::HandleClick(
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poller->Start();
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}
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QWidget::grabMouse();
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QWidget::grabKeyboard();
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if (type == InputCommon::Polling::DeviceType::Button) {
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InputCommon::GetGCButtons()->BeginConfiguration();
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} else {
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@ -677,6 +690,9 @@ void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params,
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poller->Stop();
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}
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QWidget::releaseMouse();
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QWidget::releaseKeyboard();
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InputCommon::GetGCButtons()->EndConfiguration();
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InputCommon::GetGCAnalogs()->EndConfiguration();
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@ -688,13 +704,29 @@ void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params,
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input_setter = std::nullopt;
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}
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void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
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if (!input_setter || !event) {
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return;
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}
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if (want_keyboard_mouse) {
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SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->button())},
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false);
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} else {
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// We don't want any mouse buttons, so don't stop polling
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return;
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}
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SetPollingResult({}, true);
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}
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void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
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if (!input_setter || !event) {
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return;
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}
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if (event->key() != Qt::Key_Escape) {
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if (want_keyboard_keys) {
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if (want_keyboard_mouse) {
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SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
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false);
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} else {
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@ -702,6 +734,7 @@ void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
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return;
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}
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}
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SetPollingResult({}, true);
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}
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@ -85,6 +85,9 @@ private:
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/// Finish polling and configure input using the input_setter.
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void SetPollingResult(const Common::ParamPackage& params, bool abort);
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/// Handle mouse button press events.
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void mousePressEvent(QMouseEvent* event) override;
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/// Handle key press events.
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void keyPressEvent(QKeyEvent* event) override;
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@ -150,7 +153,7 @@ private:
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/// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
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/// keyboard events are ignored.
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bool want_keyboard_keys = false;
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bool want_keyboard_mouse = false;
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/// List of physical devices users can map with. If a SDL backed device is selected, then you
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/// can usue this device to get a default mapping.
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@ -143,7 +143,7 @@
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</item>
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<item>
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<property name="text">
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<string>Keyboard</string>
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<string>Keyboard/Mouse</string>
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</property>
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</item>
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</widget>
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@ -18,6 +18,16 @@
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static QString GetKeyName(int key_code) {
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switch (key_code) {
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case Qt::LeftButton:
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return QObject::tr("Click 0");
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case Qt::RightButton:
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return QObject::tr("Click 1");
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case Qt::MiddleButton:
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return QObject::tr("Click 2");
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case Qt::BackButton:
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return QObject::tr("Click 3");
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case Qt::ForwardButton:
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return QObject::tr("Click 4");
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case Qt::Key_Shift:
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return QObject::tr("Shift");
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case Qt::Key_Control:
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@ -188,9 +198,9 @@ void ConfigureMouseAdvanced::HandleClick(
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button->setText(tr("[press key]"));
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button->setFocus();
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// Keyboard keys can only be used as button devices
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want_keyboard_keys = type == InputCommon::Polling::DeviceType::Button;
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if (want_keyboard_keys) {
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// Keyboard keys or mouse buttons can only be used as button devices
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want_keyboard_mouse = type == InputCommon::Polling::DeviceType::Button;
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if (want_keyboard_mouse) {
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const auto iter = std::find(button_map.begin(), button_map.end(), button);
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ASSERT(iter != button_map.end());
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const auto index = std::distance(button_map.begin(), iter);
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@ -205,6 +215,9 @@ void ConfigureMouseAdvanced::HandleClick(
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poller->Start();
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}
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QWidget::grabMouse();
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QWidget::grabKeyboard();
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timeout_timer->start(2500); // Cancel after 2.5 seconds
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poll_timer->start(50); // Check for new inputs every 50ms
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}
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@ -216,6 +229,9 @@ void ConfigureMouseAdvanced::SetPollingResult(const Common::ParamPackage& params
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poller->Stop();
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}
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QWidget::releaseMouse();
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QWidget::releaseKeyboard();
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if (!abort) {
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(*input_setter)(params);
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}
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@ -224,13 +240,29 @@ void ConfigureMouseAdvanced::SetPollingResult(const Common::ParamPackage& params
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input_setter = std::nullopt;
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}
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void ConfigureMouseAdvanced::mousePressEvent(QMouseEvent* event) {
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if (!input_setter || !event) {
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return;
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}
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if (want_keyboard_mouse) {
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SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->button())},
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false);
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} else {
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// We don't want any mouse buttons, so don't stop polling
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return;
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}
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SetPollingResult({}, true);
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}
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void ConfigureMouseAdvanced::keyPressEvent(QKeyEvent* event) {
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if (!input_setter || !event) {
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return;
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}
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if (event->key() != Qt::Key_Escape) {
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if (want_keyboard_keys) {
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if (want_keyboard_mouse) {
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SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
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false);
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} else {
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@ -49,6 +49,9 @@ private:
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/// Finish polling and configure input using the input_setter
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void SetPollingResult(const Common::ParamPackage& params, bool abort);
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/// Handle mouse button press events.
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void mousePressEvent(QMouseEvent* event) override;
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/// Handle key press events.
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void keyPressEvent(QKeyEvent* event) override;
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@ -67,5 +70,5 @@ private:
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/// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
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/// keyboard events are ignored.
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bool want_keyboard_keys = false;
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bool want_keyboard_mouse = false;
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};
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