mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-12 19:34:23 +01:00
gl_rasterizer_cache: Check that backing memory is valid before creating a surface.
- Fixes a crash in Puyo Puyo Tetris.
This commit is contained in:
parent
22d3dfbcd4
commit
21eb4cfa7f
@ -564,6 +564,12 @@ void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surfac
|
||||
CachedSurface::CachedSurface(const SurfaceParams& params)
|
||||
: params{params}, gl_target{SurfaceTargetToGL(params.target)},
|
||||
cached_size_in_bytes{params.size_in_bytes}, RasterizerCacheObject{params.host_ptr} {
|
||||
|
||||
const auto optional_cpu_addr{
|
||||
Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(params.gpu_addr)};
|
||||
ASSERT_MSG(optional_cpu_addr, "optional_cpu_addr is invalid");
|
||||
cpu_addr = *optional_cpu_addr;
|
||||
|
||||
texture.Create(gl_target);
|
||||
|
||||
// TODO(Rodrigo): Using params.GetRect() returns a different size than using its Mip*(0)
|
||||
@ -603,20 +609,6 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
|
||||
ApplyTextureDefaults(texture.handle, params.max_mip_level);
|
||||
|
||||
OpenGL::LabelGLObject(GL_TEXTURE, texture.handle, params.gpu_addr, params.IdentityString());
|
||||
|
||||
// Clamp size to mapped GPU memory region
|
||||
// TODO(bunnei): Super Mario Odyssey maps a 0x40000 byte region and then uses it for a 0x80000
|
||||
// R32F render buffer. We do not yet know if this is a game bug or something else, but this
|
||||
// check is necessary to prevent flushing from overwriting unmapped memory.
|
||||
|
||||
auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
|
||||
// const u64 max_size{memory_manager.GetRegionEnd(params.gpu_addr) - params.gpu_addr};
|
||||
// if (cached_size_in_bytes > max_size) {
|
||||
// LOG_ERROR(HW_GPU, "Surface size {} exceeds region size {}", params.size_in_bytes,
|
||||
// max_size); cached_size_in_bytes = max_size;
|
||||
//}
|
||||
|
||||
cpu_addr = *memory_manager.GpuToCpuAddress(params.gpu_addr);
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64));
|
||||
@ -925,7 +917,7 @@ void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {
|
||||
}
|
||||
|
||||
Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool preserve_contents) {
|
||||
if (params.gpu_addr == 0 || params.height * params.width == 0) {
|
||||
if (!params.IsValid()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
|
@ -109,6 +109,11 @@ struct SurfaceParams {
|
||||
return size;
|
||||
}
|
||||
|
||||
/// Returns true if the parameters constitute a valid rasterizer surface.
|
||||
bool IsValid() const {
|
||||
return gpu_addr && host_ptr && height && width;
|
||||
}
|
||||
|
||||
/// Returns the exact size of the memory occupied by a layer in a texture in VRAM, including
|
||||
/// mipmaps.
|
||||
std::size_t LayerMemorySize() const {
|
||||
|
Loading…
Reference in New Issue
Block a user