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https://github.com/yuzu-emu/yuzu-mainline.git
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gl_shader_decompiler: Fix clang build issues
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376f1a4432
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@ -242,6 +242,26 @@ constexpr const char* GetTypeString(Type type) {
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}
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}
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constexpr const char* GetImageTypeDeclaration(Tegra::Shader::ImageType image_type) {
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switch (image_type) {
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case Tegra::Shader::ImageType::Texture1D:
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return "1D";
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case Tegra::Shader::ImageType::TextureBuffer:
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return "Buffer";
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case Tegra::Shader::ImageType::Texture1DArray:
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return "1DArray";
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case Tegra::Shader::ImageType::Texture2D:
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return "2D";
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case Tegra::Shader::ImageType::Texture2DArray:
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return "2DArray";
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case Tegra::Shader::ImageType::Texture3D:
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return "3D";
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default:
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UNREACHABLE();
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return "1D";
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}
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}
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/// Generates code to use for a swizzle operation.
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constexpr const char* GetSwizzle(u32 element) {
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constexpr std::array swizzle = {".x", ".y", ".z", ".w"};
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@ -721,26 +741,6 @@ private:
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void DeclareImages() {
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const auto& images{ir.GetImages()};
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for (const auto& [offset, image] : images) {
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const char* image_type = [&] {
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switch (image.GetType()) {
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case Tegra::Shader::ImageType::Texture1D:
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return "1D";
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case Tegra::Shader::ImageType::TextureBuffer:
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return "Buffer";
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case Tegra::Shader::ImageType::Texture1DArray:
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return "1DArray";
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case Tegra::Shader::ImageType::Texture2D:
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return "2D";
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case Tegra::Shader::ImageType::Texture2DArray:
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return "2DArray";
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case Tegra::Shader::ImageType::Texture3D:
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return "3D";
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default:
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UNREACHABLE();
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return "1D";
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}
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}();
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std::string qualifier = "coherent volatile";
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if (image.IsRead() && !image.IsWritten()) {
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qualifier += " readonly";
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@ -748,13 +748,10 @@ private:
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qualifier += " writeonly";
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}
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std::string format;
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if (image.IsAtomic()) {
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format = "r32ui, ";
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}
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const char* format = image.IsAtomic() ? "r32ui, " : "";
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const char* type_declaration = GetImageTypeDeclaration(image.GetType());
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code.AddLine("layout ({}binding = IMAGE_BINDING_{}) {} uniform uimage{} {};", format,
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image.GetIndex(), qualifier, image_type, GetImage(image));
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image.GetIndex(), qualifier, type_declaration, GetImage(image));
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}
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if (!images.empty()) {
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code.AddNewLine();
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