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shader_bytecode: Make operator== and operator!= of IpaMode const qualified
These don't affect the state of the struct and can be const member functions.
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@ -5,9 +5,8 @@
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#pragma once
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#pragma once
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#include <bitset>
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#include <bitset>
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#include <cstring>
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#include <map>
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#include <string>
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#include <string>
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#include <tuple>
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#include <vector>
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#include <vector>
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#include <boost/optional.hpp>
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#include <boost/optional.hpp>
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@ -321,11 +320,13 @@ enum class IpaSampleMode : u64 { Default = 0, Centroid = 1, Offset = 2 };
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struct IpaMode {
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struct IpaMode {
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IpaInterpMode interpolation_mode;
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IpaInterpMode interpolation_mode;
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IpaSampleMode sampling_mode;
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IpaSampleMode sampling_mode;
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inline bool operator==(const IpaMode& a) {
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return (a.interpolation_mode == interpolation_mode) && (a.sampling_mode == sampling_mode);
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bool operator==(const IpaMode& a) const {
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return std::tie(interpolation_mode, sampling_mode) ==
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std::tie(a.interpolation_mode, a.sampling_mode);
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}
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}
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inline bool operator!=(const IpaMode& a) {
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bool operator!=(const IpaMode& a) const {
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return !((*this) == a);
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return !operator==(a);
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}
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}
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};
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};
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