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Merge pull request #2068 from ReinUsesLisp/shader-cleanup-textures
shader_ir: Clean texture management code
This commit is contained in:
commit
27e5efd265
@ -719,45 +719,51 @@ private:
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constexpr std::array<const char*, 4> coord_constructors = {"float", "vec2", "vec3", "vec4"};
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const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
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const auto count = static_cast<u32>(operation.GetOperandsCount());
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ASSERT(meta);
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const auto count = static_cast<u32>(operation.GetOperandsCount());
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const bool has_array = meta->sampler.IsArray();
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const bool has_shadow = meta->sampler.IsShadow();
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std::string expr = func;
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expr += '(';
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expr += GetSampler(meta->sampler);
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expr += ", ";
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expr += coord_constructors[meta->coords_count - 1];
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expr += coord_constructors.at(count + (has_array ? 1 : 0) + (has_shadow ? 1 : 0) - 1);
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expr += '(';
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for (u32 i = 0; i < count; ++i) {
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const bool is_extra = i >= meta->coords_count;
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const bool is_array = i == meta->array_index;
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expr += Visit(operation[i]);
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std::string operand = [&]() {
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if (is_extra && is_extra_int) {
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if (const auto immediate = std::get_if<ImmediateNode>(operation[i])) {
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return std::to_string(static_cast<s32>(immediate->GetValue()));
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} else {
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return "ftoi(" + Visit(operation[i]) + ')';
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}
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} else {
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return Visit(operation[i]);
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}
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}();
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if (is_array) {
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ASSERT(!is_extra);
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operand = "float(ftoi(" + operand + "))";
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}
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expr += operand;
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if (i + 1 == meta->coords_count) {
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expr += ')';
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}
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if (i + 1 < count) {
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const u32 next = i + 1;
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if (next < count || has_array || has_shadow)
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expr += ", ";
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}
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if (has_array) {
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expr += "float(ftoi(" + Visit(meta->array) + "))";
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}
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if (has_shadow) {
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if (has_array)
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expr += ", ";
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expr += Visit(meta->depth_compare);
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}
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expr += ')';
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for (const Node extra : meta->extras) {
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expr += ", ";
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if (is_extra_int) {
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if (const auto immediate = std::get_if<ImmediateNode>(extra)) {
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// Inline the string as an immediate integer in GLSL (some extra arguments are
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// required to be constant)
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expr += std::to_string(static_cast<s32>(immediate->GetValue()));
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} else {
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expr += "ftoi(" + Visit(extra) + ')';
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}
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} else {
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expr += Visit(extra);
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}
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}
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expr += ')';
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return expr;
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}
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@ -1134,7 +1140,7 @@ private:
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Type::HalfFloat);
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}
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std::string F4Texture(Operation operation) {
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std::string Texture(Operation operation) {
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const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
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ASSERT(meta);
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@ -1145,7 +1151,7 @@ private:
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return expr + GetSwizzle(meta->element);
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}
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std::string F4TextureLod(Operation operation) {
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std::string TextureLod(Operation operation) {
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const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
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ASSERT(meta);
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@ -1156,7 +1162,7 @@ private:
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return expr + GetSwizzle(meta->element);
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}
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std::string F4TextureGather(Operation operation) {
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std::string TextureGather(Operation operation) {
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const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
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ASSERT(meta);
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@ -1164,7 +1170,7 @@ private:
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GetSwizzle(meta->element);
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}
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std::string F4TextureQueryDimensions(Operation operation) {
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std::string TextureQueryDimensions(Operation operation) {
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const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
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ASSERT(meta);
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@ -1184,7 +1190,7 @@ private:
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return "0";
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}
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std::string F4TextureQueryLod(Operation operation) {
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std::string TextureQueryLod(Operation operation) {
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const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
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ASSERT(meta);
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@ -1195,29 +1201,32 @@ private:
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return "0";
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}
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std::string F4TexelFetch(Operation operation) {
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std::string TexelFetch(Operation operation) {
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constexpr std::array<const char*, 4> constructors = {"int", "ivec2", "ivec3", "ivec4"};
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const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
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const auto count = static_cast<u32>(operation.GetOperandsCount());
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ASSERT(meta);
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UNIMPLEMENTED_IF(meta->sampler.IsArray());
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UNIMPLEMENTED_IF(!meta->extras.empty());
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const auto count = static_cast<u32>(operation.GetOperandsCount());
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std::string expr = "texelFetch(";
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expr += GetSampler(meta->sampler);
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expr += ", ";
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expr += constructors[meta->coords_count - 1];
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expr += constructors.at(count - 1);
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expr += '(';
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for (u32 i = 0; i < count; ++i) {
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expr += VisitOperand(operation, i, Type::Int);
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if (i + 1 == meta->coords_count) {
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const u32 next = i + 1;
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if (next == count)
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expr += ')';
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}
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if (i + 1 < count) {
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if (next < count)
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expr += ", ";
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}
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}
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expr += ')';
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return expr + GetSwizzle(meta->element);
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}
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@ -1454,12 +1463,12 @@ private:
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&GLSLDecompiler::Logical2HNotEqual,
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&GLSLDecompiler::Logical2HGreaterEqual,
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&GLSLDecompiler::F4Texture,
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&GLSLDecompiler::F4TextureLod,
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&GLSLDecompiler::F4TextureGather,
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&GLSLDecompiler::F4TextureQueryDimensions,
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&GLSLDecompiler::F4TextureQueryLod,
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&GLSLDecompiler::F4TexelFetch,
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&GLSLDecompiler::Texture,
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&GLSLDecompiler::TextureLod,
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&GLSLDecompiler::TextureGather,
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&GLSLDecompiler::TextureQueryDimensions,
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&GLSLDecompiler::TextureQueryLod,
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&GLSLDecompiler::TexelFetch,
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&GLSLDecompiler::Branch,
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&GLSLDecompiler::PushFlowStack,
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@ -306,7 +306,6 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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case OpCode::Id::TLD4S: {
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UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI),
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"AOFFI is not implemented");
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if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) {
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LOG_WARNING(HW_GPU, "TLD4S.NODEP implementation is incomplete");
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}
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@ -315,9 +314,8 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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const Node op_a = GetRegister(instr.gpr8);
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const Node op_b = GetRegister(instr.gpr20);
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std::vector<Node> coords;
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// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
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std::vector<Node> coords;
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if (depth_compare) {
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// Note: TLD4S coordinate encoding works just like TEXS's
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const Node op_y = GetRegister(instr.gpr8.Value() + 1);
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@ -328,18 +326,17 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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coords.push_back(op_a);
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coords.push_back(op_b);
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}
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const auto num_coords = static_cast<u32>(coords.size());
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coords.push_back(Immediate(static_cast<u32>(instr.tld4s.component)));
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std::vector<Node> extras;
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extras.push_back(Immediate(static_cast<u32>(instr.tld4s.component)));
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const auto& sampler =
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GetSampler(instr.sampler, TextureType::Texture2D, false, depth_compare);
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Node4 values;
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for (u32 element = 0; element < values.size(); ++element) {
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auto params = coords;
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MetaTexture meta{sampler, element, num_coords};
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values[element] =
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Operation(OperationCode::F4TextureGather, std::move(meta), std::move(params));
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auto coords_copy = coords;
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MetaTexture meta{sampler, {}, {}, extras, element};
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values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
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}
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WriteTexsInstructionFloat(bb, instr, values);
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@ -360,12 +357,13 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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switch (instr.txq.query_type) {
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case Tegra::Shader::TextureQueryType::Dimension: {
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for (u32 element = 0; element < 4; ++element) {
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if (instr.txq.IsComponentEnabled(element)) {
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MetaTexture meta{sampler, element};
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const Node value = Operation(OperationCode::F4TextureQueryDimensions,
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std::move(meta), GetRegister(instr.gpr8));
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SetTemporal(bb, indexer++, value);
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if (!instr.txq.IsComponentEnabled(element)) {
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continue;
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}
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MetaTexture meta{sampler, {}, {}, {}, element};
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const Node value =
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Operation(OperationCode::TextureQueryDimensions, meta, GetRegister(instr.gpr8));
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SetTemporal(bb, indexer++, value);
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}
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for (u32 i = 0; i < indexer; ++i) {
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SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
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@ -412,9 +410,8 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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for (u32 element = 0; element < 2; ++element) {
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auto params = coords;
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MetaTexture meta_texture{sampler, element, static_cast<u32>(coords.size())};
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const Node value =
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Operation(OperationCode::F4TextureQueryLod, meta_texture, std::move(params));
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MetaTexture meta{sampler, {}, {}, {}, element};
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const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params));
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SetTemporal(bb, element, value);
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}
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for (u32 element = 0; element < 2; ++element) {
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@ -535,15 +532,16 @@ void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr,
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}
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Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
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TextureProcessMode process_mode, bool depth_compare, bool is_array,
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std::size_t array_offset, std::size_t bias_offset,
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std::vector<Node>&& coords) {
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UNIMPLEMENTED_IF_MSG(
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(texture_type == TextureType::Texture3D && (is_array || depth_compare)) ||
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(texture_type == TextureType::TextureCube && is_array && depth_compare),
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"This method is not supported.");
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TextureProcessMode process_mode, std::vector<Node> coords,
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Node array, Node depth_compare, u32 bias_offset) {
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const bool is_array = array;
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const bool is_shadow = depth_compare;
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const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare);
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UNIMPLEMENTED_IF_MSG((texture_type == TextureType::Texture3D && (is_array || is_shadow)) ||
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(texture_type == TextureType::TextureCube && is_array && is_shadow),
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"This method is not supported.");
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const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, is_shadow);
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const bool lod_needed = process_mode == TextureProcessMode::LZ ||
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process_mode == TextureProcessMode::LL ||
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@ -552,35 +550,30 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
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// LOD selection (either via bias or explicit textureLod) not supported in GL for
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// sampler2DArrayShadow and samplerCubeArrayShadow.
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const bool gl_lod_supported =
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!((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && depth_compare) ||
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(texture_type == Tegra::Shader::TextureType::TextureCube && is_array && depth_compare));
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!((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && is_shadow) ||
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(texture_type == Tegra::Shader::TextureType::TextureCube && is_array && is_shadow));
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const OperationCode read_method =
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lod_needed && gl_lod_supported ? OperationCode::F4TextureLod : OperationCode::F4Texture;
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lod_needed && gl_lod_supported ? OperationCode::TextureLod : OperationCode::Texture;
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UNIMPLEMENTED_IF(process_mode != TextureProcessMode::None && !gl_lod_supported);
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std::optional<u32> array_offset_value;
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if (is_array)
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array_offset_value = static_cast<u32>(array_offset);
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const auto coords_count = static_cast<u32>(coords.size());
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std::vector<Node> extras;
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if (process_mode != TextureProcessMode::None && gl_lod_supported) {
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if (process_mode == TextureProcessMode::LZ) {
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coords.push_back(Immediate(0.0f));
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extras.push_back(Immediate(0.0f));
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} else {
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// If present, lod or bias are always stored in the register indexed by the gpr20
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// field with an offset depending on the usage of the other registers
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coords.push_back(GetRegister(instr.gpr20.Value() + bias_offset));
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extras.push_back(GetRegister(instr.gpr20.Value() + bias_offset));
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}
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}
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Node4 values;
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for (u32 element = 0; element < values.size(); ++element) {
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auto params = coords;
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MetaTexture meta{sampler, element, coords_count, array_offset_value};
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values[element] = Operation(read_method, std::move(meta), std::move(params));
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auto copy_coords = coords;
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MetaTexture meta{sampler, array, depth_compare, extras, element};
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values[element] = Operation(read_method, meta, std::move(copy_coords));
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}
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return values;
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@ -602,28 +595,22 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
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for (std::size_t i = 0; i < coord_count; ++i) {
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coords.push_back(GetRegister(coord_register + i));
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}
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// 1D.DC in opengl the 2nd component is ignored.
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// 1D.DC in OpenGL the 2nd component is ignored.
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if (depth_compare && !is_array && texture_type == TextureType::Texture1D) {
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coords.push_back(Immediate(0.0f));
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}
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std::size_t array_offset{};
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if (is_array) {
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array_offset = coords.size();
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coords.push_back(GetRegister(array_register));
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}
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const Node array = is_array ? GetRegister(array_register) : nullptr;
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Node dc{};
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if (depth_compare) {
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// Depth is always stored in the register signaled by gpr20
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// or in the next register if lod or bias are used
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// Depth is always stored in the register signaled by gpr20 or in the next register if lod
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// or bias are used
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const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
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coords.push_back(GetRegister(depth_register));
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}
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// Fill ignored coordinates
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while (coords.size() < total_coord_count) {
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coords.push_back(Immediate(0));
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dc = GetRegister(depth_register);
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}
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return GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, array_offset,
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0, std::move(coords));
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return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, 0);
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}
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Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
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@ -641,6 +628,7 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
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(is_array || !(lod_bias_enabled || depth_compare) || (coord_count > 2))
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? static_cast<u64>(instr.gpr20.Value())
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: coord_register + 1;
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const u32 bias_offset = coord_count > 2 ? 1 : 0;
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std::vector<Node> coords;
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for (std::size_t i = 0; i < coord_count; ++i) {
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@ -648,24 +636,17 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
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coords.push_back(GetRegister(last ? last_coord_register : coord_register + i));
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}
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std::size_t array_offset{};
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if (is_array) {
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array_offset = coords.size();
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coords.push_back(GetRegister(array_register));
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}
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const Node array = is_array ? GetRegister(array_register) : nullptr;
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Node dc{};
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if (depth_compare) {
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// Depth is always stored in the register signaled by gpr20
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// or in the next register if lod or bias are used
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// Depth is always stored in the register signaled by gpr20 or in the next register if lod
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// or bias are used
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const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
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coords.push_back(GetRegister(depth_register));
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}
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// Fill ignored coordinates
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while (coords.size() < total_coord_count) {
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coords.push_back(Immediate(0));
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dc = GetRegister(depth_register);
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}
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return GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, array_offset,
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(coord_count > 2 ? 1 : 0), std::move(coords));
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return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_offset);
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}
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Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare,
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@ -680,24 +661,16 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
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const u64 coord_register = array_register + (is_array ? 1 : 0);
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std::vector<Node> coords;
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for (size_t i = 0; i < coord_count; ++i) {
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for (size_t i = 0; i < coord_count; ++i)
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coords.push_back(GetRegister(coord_register + i));
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}
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std::optional<u32> array_offset;
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if (is_array) {
|
||||
array_offset = static_cast<u32>(coords.size());
|
||||
coords.push_back(GetRegister(array_register));
|
||||
}
|
||||
|
||||
const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare);
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
auto params = coords;
|
||||
MetaTexture meta{sampler, element, static_cast<u32>(coords.size()), array_offset};
|
||||
values[element] =
|
||||
Operation(OperationCode::F4TextureGather, std::move(meta), std::move(params));
|
||||
auto coords_copy = coords;
|
||||
MetaTexture meta{sampler, GetRegister(array_register), {}, {}, element};
|
||||
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
|
||||
}
|
||||
|
||||
return values;
|
||||
@ -705,7 +678,6 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
|
||||
|
||||
Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) {
|
||||
const std::size_t type_coord_count = GetCoordCount(texture_type);
|
||||
const std::size_t total_coord_count = type_coord_count + (is_array ? 1 : 0);
|
||||
const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL;
|
||||
|
||||
// If enabled arrays index is always stored in the gpr8 field
|
||||
@ -719,33 +691,22 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
|
||||
: coord_register + 1;
|
||||
|
||||
std::vector<Node> coords;
|
||||
|
||||
for (std::size_t i = 0; i < type_coord_count; ++i) {
|
||||
const bool last = (i == (type_coord_count - 1)) && (type_coord_count > 1);
|
||||
coords.push_back(GetRegister(last ? last_coord_register : coord_register + i));
|
||||
}
|
||||
std::optional<u32> array_offset;
|
||||
if (is_array) {
|
||||
array_offset = static_cast<u32>(coords.size());
|
||||
coords.push_back(GetRegister(array_register));
|
||||
}
|
||||
const auto coords_count = static_cast<u32>(coords.size());
|
||||
|
||||
if (lod_enabled) {
|
||||
// When lod is used always is in grp20
|
||||
coords.push_back(GetRegister(instr.gpr20));
|
||||
} else {
|
||||
coords.push_back(Immediate(0));
|
||||
}
|
||||
const Node array = is_array ? GetRegister(array_register) : nullptr;
|
||||
// When lod is used always is in gpr20
|
||||
const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0);
|
||||
|
||||
const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false);
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
auto params = coords;
|
||||
MetaTexture meta{sampler, element, coords_count, array_offset};
|
||||
values[element] =
|
||||
Operation(OperationCode::F4TexelFetch, std::move(meta), std::move(params));
|
||||
auto coords_copy = coords;
|
||||
MetaTexture meta{sampler, array, {}, {lod}, element};
|
||||
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
|
||||
}
|
||||
return values;
|
||||
}
|
||||
|
@ -156,12 +156,12 @@ enum class OperationCode {
|
||||
Logical2HNotEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
|
||||
Logical2HGreaterEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
|
||||
|
||||
F4Texture, /// (MetaTexture, float[N] coords, float[M] params) -> float4
|
||||
F4TextureLod, /// (MetaTexture, float[N] coords, float[M] params) -> float4
|
||||
F4TextureGather, /// (MetaTexture, float[N] coords, float[M] params) -> float4
|
||||
F4TextureQueryDimensions, /// (MetaTexture, float a) -> float4
|
||||
F4TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4
|
||||
F4TexelFetch, /// (MetaTexture, int[N], int) -> float4
|
||||
Texture, /// (MetaTexture, float[N] coords) -> float4
|
||||
TextureLod, /// (MetaTexture, float[N] coords) -> float4
|
||||
TextureGather, /// (MetaTexture, float[N] coords) -> float4
|
||||
TextureQueryDimensions, /// (MetaTexture, float a) -> float4
|
||||
TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4
|
||||
TexelFetch, /// (MetaTexture, int[N], int) -> float4
|
||||
|
||||
Branch, /// (uint branch_target) -> void
|
||||
PushFlowStack, /// (uint branch_target) -> void
|
||||
@ -288,9 +288,10 @@ struct MetaHalfArithmetic {
|
||||
|
||||
struct MetaTexture {
|
||||
const Sampler& sampler;
|
||||
Node array{};
|
||||
Node depth_compare{};
|
||||
std::vector<Node> extras;
|
||||
u32 element{};
|
||||
u32 coords_count{};
|
||||
std::optional<u32> array_index;
|
||||
};
|
||||
|
||||
constexpr MetaArithmetic PRECISE = {true};
|
||||
@ -754,9 +755,8 @@ private:
|
||||
bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs);
|
||||
|
||||
Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
|
||||
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
|
||||
bool is_array, std::size_t array_offset, std::size_t bias_offset,
|
||||
std::vector<Node>&& coords);
|
||||
Tegra::Shader::TextureProcessMode process_mode, std::vector<Node> coords,
|
||||
Node array, Node depth_compare, u32 bias_offset);
|
||||
|
||||
Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type,
|
||||
u64 byte_height);
|
||||
|
Loading…
Reference in New Issue
Block a user