mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-12 13:24:26 +01:00
Implement I4 texture format
@neobrain, could you confirm that this is correct? It's been tested with various different games and fixes different textures, including in Animal Crossing, Kirby Triple Deluxe, and SMB3D.
This commit is contained in:
parent
e98fbadf4a
commit
40310e2132
@ -393,6 +393,17 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
|
||||
}
|
||||
}
|
||||
|
||||
case Regs::TextureFormat::I4:
|
||||
{
|
||||
u32 morton_offset = VideoCore::GetMortonOffset(x, y, 1);
|
||||
const u8* source_ptr = source + morton_offset / 2;
|
||||
|
||||
u8 i = (morton_offset % 2) ? ((*source_ptr & 0xF0) >> 4) : (*source_ptr & 0xF);
|
||||
i = Color::Convert4To8(i);
|
||||
|
||||
return { i, i, i, 255 };
|
||||
}
|
||||
|
||||
case Regs::TextureFormat::A4:
|
||||
{
|
||||
u32 morton_offset = VideoCore::GetMortonOffset(x, y, 1);
|
||||
|
@ -156,7 +156,7 @@ struct Regs {
|
||||
I8 = 7,
|
||||
A8 = 8,
|
||||
IA4 = 9,
|
||||
|
||||
I4 = 10,
|
||||
A4 = 11,
|
||||
ETC1 = 12, // compressed
|
||||
ETC1A4 = 13, // compressed
|
||||
|
Loading…
Reference in New Issue
Block a user