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https://github.com/yuzu-emu/yuzu-mainline.git
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Merge pull request #10801 from 8bitDream/fix_aspect
android: Fix aspect ratio when rotating screen
This commit is contained in:
commit
4112031c81
@ -53,6 +53,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
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<activity
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android:name="org.yuzu.yuzu_emu.activities.EmulationActivity"
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android:theme="@style/Theme.Yuzu.Main"
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android:screenOrientation="userLandscape"
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android:supportsPictureInPicture="true"
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android:configChanges="orientation|screenSize|smallestScreenSize|screenLayout|uiMode"
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android:exported="true">
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@ -85,20 +85,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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onReturnFromSettings = context.activityResultRegistry.register(
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"SettingsResult",
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ActivityResultContracts.StartActivityForResult()
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) {
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binding.surfaceEmulation.setAspectRatio(
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when (IntSetting.RENDERER_ASPECT_RATIO.int) {
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0 -> Rational(16, 9)
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1 -> Rational(4, 3)
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2 -> Rational(21, 9)
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3 -> Rational(16, 10)
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4 -> null // Stretch
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else -> Rational(16, 9)
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}
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)
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emulationActivity?.buildPictureInPictureParams()
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updateScreenLayout()
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}
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) { updateScreenLayout() }
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} else {
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throw IllegalStateException("EmulationFragment must have EmulationActivity parent")
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}
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@ -242,17 +229,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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DirectoryInitialization.start(requireContext())
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}
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binding.surfaceEmulation.setAspectRatio(
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when (IntSetting.RENDERER_ASPECT_RATIO.int) {
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0 -> Rational(16, 9)
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1 -> Rational(4, 3)
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2 -> Rational(21, 9)
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3 -> Rational(16, 10)
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4 -> null // Stretch
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else -> Rational(16, 9)
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}
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)
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updateScreenLayout()
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emulationState.run(emulationActivity!!.isActivityRecreated)
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@ -315,7 +291,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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@SuppressLint("SourceLockedOrientationActivity")
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private fun updateScreenLayout() {
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private fun updateOrientation() {
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emulationActivity?.let {
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it.requestedOrientation = when (IntSetting.RENDERER_SCREEN_LAYOUT.int) {
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Settings.LayoutOption_MobileLandscape ->
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@ -326,7 +302,21 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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else -> ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE
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}
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}
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onConfigurationChanged(resources.configuration)
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}
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private fun updateScreenLayout() {
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binding.surfaceEmulation.setAspectRatio(
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when (IntSetting.RENDERER_ASPECT_RATIO.int) {
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0 -> Rational(16, 9)
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1 -> Rational(4, 3)
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2 -> Rational(21, 9)
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3 -> Rational(16, 10)
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4 -> null // Stretch
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else -> Rational(16, 9)
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}
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)
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emulationActivity?.buildPictureInPictureParams()
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updateOrientation()
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}
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private fun updateFoldableLayout(
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@ -359,7 +349,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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binding.overlayContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.inGameMenu.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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isInFoldableLayout = false
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updateScreenLayout()
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updateOrientation()
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onConfigurationChanged(resources.configuration)
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}
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binding.emulationContainer.requestLayout()
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binding.inputContainer.requestLayout()
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