mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-12 20:44:24 +01:00
OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled.
This commit aims to help easing debugging of driver crashes without having to modify existing code.
This commit is contained in:
parent
65010607b7
commit
4cff5dd194
@ -753,6 +753,9 @@ void RendererOpenGL::RenderScreenshot() {
|
||||
bool RendererOpenGL::Init() {
|
||||
if (GLAD_GL_KHR_debug) {
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
if (Settings::values.renderer_debug) {
|
||||
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
||||
}
|
||||
glDebugMessageCallback(DebugHandler, nullptr);
|
||||
}
|
||||
|
||||
|
@ -106,6 +106,9 @@ public:
|
||||
format.setVersion(4, 3);
|
||||
format.setProfile(QSurfaceFormat::CompatibilityProfile);
|
||||
format.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
|
||||
if (Settings::values.renderer_debug) {
|
||||
format.setOption(QSurfaceFormat::FormatOption::DebugContext);
|
||||
}
|
||||
// TODO: expose a setting for buffer value (ie default/single/double/triple)
|
||||
format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
|
||||
format.setSwapInterval(0);
|
||||
|
@ -98,6 +98,9 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system, bool fullscreen)
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
|
||||
if (Settings::values.renderer_debug) {
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
|
||||
}
|
||||
SDL_GL_SetSwapInterval(0);
|
||||
|
||||
std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,
|
||||
|
Loading…
Reference in New Issue
Block a user