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configure_per_game: Eliminate variable shadowing
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@ -35,10 +35,10 @@
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#include "yuzu/uisettings.h"
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#include "yuzu/util/util.h"
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ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name,
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ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name,
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Core::System& system_)
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: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()),
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title_id(title_id), system{system_} {
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: QDialog(parent),
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ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_}, system{system_} {
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const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
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const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
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: fmt::format("{:016X}", title_id);
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@ -39,7 +39,7 @@ class ConfigurePerGame : public QDialog {
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public:
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// Cannot use std::filesystem::path due to https://bugreports.qt.io/browse/QTBUG-73263
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explicit ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name,
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explicit ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name,
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Core::System& system_);
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~ConfigurePerGame() override;
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