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https://github.com/yuzu-emu/yuzu-mainline.git
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shader_bytecode: Eliminate variable shadowing
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92344da20c
commit
56ecafc204
@ -32,7 +32,7 @@ struct Register {
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constexpr Register() = default;
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constexpr Register(u64 value) : value(value) {}
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constexpr Register(u64 value_) : value(value_) {}
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constexpr operator u64() const {
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return value;
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@ -75,7 +75,7 @@ enum class AttributeSize : u64 {
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union Attribute {
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Attribute() = default;
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constexpr explicit Attribute(u64 value) : value(value) {}
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constexpr explicit Attribute(u64 value_) : value(value_) {}
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enum class Index : u64 {
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LayerViewportPointSize = 6,
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@ -124,7 +124,7 @@ union Attribute {
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union Sampler {
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Sampler() = default;
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constexpr explicit Sampler(u64 value) : value(value) {}
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constexpr explicit Sampler(u64 value_) : value(value_) {}
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enum class Index : u64 {
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Sampler_0 = 8,
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@ -137,7 +137,7 @@ union Sampler {
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union Image {
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Image() = default;
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constexpr explicit Image(u64 value) : value{value} {}
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constexpr explicit Image(u64 value_) : value{value_} {}
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BitField<36, 13, u64> index;
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u64 value;
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@ -658,7 +658,7 @@ union Instruction {
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return *this;
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}
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constexpr Instruction(u64 value) : value{value} {}
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constexpr Instruction(u64 value_) : value{value_} {}
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constexpr Instruction(const Instruction& instr) : value(instr.value) {}
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constexpr bool Bit(u64 offset) const {
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@ -1624,12 +1624,13 @@ union Instruction {
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s32 GetBranchTarget() const {
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// Sign extend the branch target offset
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u32 mask = 1U << (24 - 1);
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u32 value = static_cast<u32>(target);
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const auto mask = 1U << (24 - 1);
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const auto target_value = static_cast<u32>(target);
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constexpr auto instruction_size = static_cast<s32>(sizeof(Instruction));
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// The branch offset is relative to the next instruction and is stored in bytes, so
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// divide it by the size of an instruction and add 1 to it.
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return static_cast<s32>((value ^ mask) - mask) / static_cast<s32>(sizeof(Instruction)) +
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1;
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return static_cast<s32>((target_value ^ mask) - mask) / instruction_size + 1;
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}
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} bra;
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@ -1639,12 +1640,13 @@ union Instruction {
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s32 GetBranchExtend() const {
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// Sign extend the branch target offset
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u32 mask = 1U << (24 - 1);
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u32 value = static_cast<u32>(target);
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const auto mask = 1U << (24 - 1);
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const auto target_value = static_cast<u32>(target);
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constexpr auto instruction_size = static_cast<s32>(sizeof(Instruction));
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// The branch offset is relative to the next instruction and is stored in bytes, so
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// divide it by the size of an instruction and add 1 to it.
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return static_cast<s32>((value ^ mask) - mask) / static_cast<s32>(sizeof(Instruction)) +
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1;
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return static_cast<s32>((target_value ^ mask) - mask) / instruction_size + 1;
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}
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} brx;
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@ -2004,8 +2006,8 @@ public:
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class Matcher {
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public:
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constexpr Matcher(const char* const name, u16 mask, u16 expected, Id id, Type type)
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: name{name}, mask{mask}, expected{expected}, id{id}, type{type} {}
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constexpr Matcher(const char* const name_, u16 mask_, u16 expected_, Id id_, Type type_)
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: name{name_}, mask{mask_}, expected{expected_}, id{id_}, type{type_} {}
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constexpr const char* GetName() const {
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return name;
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