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Merge pull request #10635 from mrcmunir/l4t-tx1-nvidia
Make VK_EXT_robustness2 optional
This commit is contained in:
commit
5c79a07a36
@ -85,7 +85,6 @@
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// Define extensions which must be supported.
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// Define extensions which must be supported.
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#define FOR_EACH_VK_MANDATORY_EXTENSION(EXTENSION_NAME) \
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#define FOR_EACH_VK_MANDATORY_EXTENSION(EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_ROBUSTNESS_2_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME) \
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EXTENSION_NAME(VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME) \
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EXTENSION_NAME(VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME) \
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EXTENSION_NAME(VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME) \
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EXTENSION_NAME(VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME) \
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@ -105,6 +104,7 @@
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EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_ROBUSTNESS_2_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME) \
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EXTENSION_NAME(VK_NV_GEOMETRY_SHADER_PASSTHROUGH_EXTENSION_NAME) \
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EXTENSION_NAME(VK_NV_GEOMETRY_SHADER_PASSTHROUGH_EXTENSION_NAME) \
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EXTENSION_NAME(VK_NV_VIEWPORT_ARRAY2_EXTENSION_NAME) \
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EXTENSION_NAME(VK_NV_VIEWPORT_ARRAY2_EXTENSION_NAME) \
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@ -141,9 +141,6 @@
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FEATURE_NAME(features, vertexPipelineStoresAndAtomics) \
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FEATURE_NAME(features, vertexPipelineStoresAndAtomics) \
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FEATURE_NAME(features, wideLines) \
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FEATURE_NAME(features, wideLines) \
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FEATURE_NAME(host_query_reset, hostQueryReset) \
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FEATURE_NAME(host_query_reset, hostQueryReset) \
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FEATURE_NAME(robustness2, nullDescriptor) \
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FEATURE_NAME(robustness2, robustBufferAccess2) \
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FEATURE_NAME(robustness2, robustImageAccess2) \
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FEATURE_NAME(shader_demote_to_helper_invocation, shaderDemoteToHelperInvocation) \
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FEATURE_NAME(shader_demote_to_helper_invocation, shaderDemoteToHelperInvocation) \
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FEATURE_NAME(shader_draw_parameters, shaderDrawParameters) \
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FEATURE_NAME(shader_draw_parameters, shaderDrawParameters) \
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FEATURE_NAME(variable_pointer, variablePointers) \
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FEATURE_NAME(variable_pointer, variablePointers) \
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@ -156,6 +153,9 @@
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FEATURE_NAME(index_type_uint8, indexTypeUint8) \
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FEATURE_NAME(index_type_uint8, indexTypeUint8) \
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FEATURE_NAME(primitive_topology_list_restart, primitiveTopologyListRestart) \
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FEATURE_NAME(primitive_topology_list_restart, primitiveTopologyListRestart) \
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FEATURE_NAME(provoking_vertex, provokingVertexLast) \
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FEATURE_NAME(provoking_vertex, provokingVertexLast) \
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FEATURE_NAME(robustness2, nullDescriptor) \
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FEATURE_NAME(robustness2, robustBufferAccess2) \
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FEATURE_NAME(robustness2, robustImageAccess2) \
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FEATURE_NAME(shader_float16_int8, shaderFloat16) \
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FEATURE_NAME(shader_float16_int8, shaderFloat16) \
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FEATURE_NAME(shader_float16_int8, shaderInt8) \
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FEATURE_NAME(shader_float16_int8, shaderInt8) \
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FEATURE_NAME(timeline_semaphore, timelineSemaphore) \
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FEATURE_NAME(timeline_semaphore, timelineSemaphore) \
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