mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-12 16:54:17 +01:00
Initial implementation of a game list
This commit is contained in:
parent
f297a59985
commit
6e1bb58ee8
@ -17,6 +17,7 @@ set(SRCS
|
||||
debugger/profiler.cpp
|
||||
debugger/ramview.cpp
|
||||
debugger/registers.cpp
|
||||
game_list.cpp
|
||||
util/spinbox.cpp
|
||||
util/util.cpp
|
||||
bootmanager.cpp
|
||||
@ -42,6 +43,7 @@ set(HEADERS
|
||||
debugger/profiler.h
|
||||
debugger/ramview.h
|
||||
debugger/registers.h
|
||||
game_list.h
|
||||
util/spinbox.h
|
||||
util/util.h
|
||||
bootmanager.h
|
||||
|
154
src/citra_qt/game_list.cpp
Normal file
154
src/citra_qt/game_list.cpp
Normal file
@ -0,0 +1,154 @@
|
||||
// Copyright 2015 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <QHeaderView>
|
||||
#include <QThreadPool>
|
||||
#include <QVBoxLayout>
|
||||
|
||||
#include "game_list.h"
|
||||
#include "game_list_p.h"
|
||||
|
||||
#include "core/loader/loader.h"
|
||||
|
||||
#include "common/common_paths.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/string_util.h"
|
||||
|
||||
GameList::GameList(QWidget* parent)
|
||||
{
|
||||
QVBoxLayout* layout = new QVBoxLayout;
|
||||
|
||||
tree_view = new QTreeView;
|
||||
item_model = new QStandardItemModel(tree_view);
|
||||
tree_view->setModel(item_model);
|
||||
|
||||
tree_view->setAlternatingRowColors(true);
|
||||
tree_view->setSelectionMode(QHeaderView::SingleSelection);
|
||||
tree_view->setSelectionBehavior(QHeaderView::SelectRows);
|
||||
tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
|
||||
tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
|
||||
tree_view->setSortingEnabled(true);
|
||||
tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
|
||||
tree_view->setUniformRowHeights(true);
|
||||
|
||||
item_model->insertColumns(0, COLUMN_COUNT);
|
||||
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
|
||||
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name");
|
||||
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
|
||||
|
||||
connect(tree_view, SIGNAL(activated(const QModelIndex&)), this, SLOT(ValidateEntry(const QModelIndex&)));
|
||||
|
||||
// We must register all custom types with the Qt Automoc system so that we are able to use it with
|
||||
// signals/slots. In this case, QList falls under the umbrells of custom types.
|
||||
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
|
||||
|
||||
layout->addWidget(tree_view);
|
||||
setLayout(layout);
|
||||
}
|
||||
|
||||
GameList::~GameList()
|
||||
{
|
||||
emit ShouldCancelWorker();
|
||||
}
|
||||
|
||||
void GameList::AddEntry(QList<QStandardItem*> entry_items)
|
||||
{
|
||||
item_model->invisibleRootItem()->appendRow(entry_items);
|
||||
}
|
||||
|
||||
void GameList::ValidateEntry(const QModelIndex& item)
|
||||
{
|
||||
// We don't care about the individual QStandardItem that was selected, but its row.
|
||||
int row = item_model->itemFromIndex(item)->row();
|
||||
QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
|
||||
QString file_path = child_file->data(GameListItemPath::FullPathRole).toString();
|
||||
|
||||
if (file_path.isEmpty())
|
||||
return;
|
||||
std::string std_file_path = file_path.toStdString();
|
||||
if (!FileUtil::Exists(std_file_path) || FileUtil::IsDirectory(std_file_path))
|
||||
return;
|
||||
emit GameChosen(file_path);
|
||||
}
|
||||
|
||||
void GameList::DonePopulating()
|
||||
{
|
||||
tree_view->setEnabled(true);
|
||||
}
|
||||
|
||||
void GameList::PopulateAsync(const QString& dir_path, bool deep_scan)
|
||||
{
|
||||
if (!FileUtil::Exists(dir_path.toStdString()) || !FileUtil::IsDirectory(dir_path.toStdString())) {
|
||||
LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLatin1().data());
|
||||
return;
|
||||
}
|
||||
|
||||
tree_view->setEnabled(false);
|
||||
// Delete any rows that might already exist if we're repopulating
|
||||
item_model->removeRows(0, item_model->rowCount());
|
||||
|
||||
emit ShouldCancelWorker();
|
||||
GameListWorker* worker = new GameListWorker(dir_path, deep_scan);
|
||||
|
||||
connect(worker, SIGNAL(EntryReady(QList<QStandardItem*>)), this, SLOT(AddEntry(QList<QStandardItem*>)), Qt::QueuedConnection);
|
||||
connect(worker, SIGNAL(Finished()), this, SLOT(DonePopulating()), Qt::QueuedConnection);
|
||||
// Use DirectConnection here because worker->Cancel() is thread-safe and we want it to cancel without delay.
|
||||
connect(this, SIGNAL(ShouldCancelWorker()), worker, SLOT(Cancel()), Qt::DirectConnection);
|
||||
|
||||
QThreadPool::globalInstance()->start(worker);
|
||||
current_worker = std::move(worker);
|
||||
}
|
||||
|
||||
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool deep_scan)
|
||||
{
|
||||
const auto callback = [&](const std::string& directory,
|
||||
const std::string& virtual_name) -> int {
|
||||
|
||||
std::string physical_name = directory + DIR_SEP + virtual_name;
|
||||
|
||||
if (stop_processing)
|
||||
return -1; // A negative return value breaks the callback loop.
|
||||
|
||||
if (deep_scan && FileUtil::IsDirectory(physical_name)) {
|
||||
AddFstEntriesToGameList(physical_name, true);
|
||||
} else {
|
||||
std::string filename_filename, filename_extension;
|
||||
Common::SplitPath(physical_name, nullptr, &filename_filename, &filename_extension);
|
||||
|
||||
Loader::FileType guessed_filetype = Loader::GuessFromExtension(filename_extension);
|
||||
if (guessed_filetype == Loader::FileType::Unknown)
|
||||
return 0;
|
||||
Loader::FileType filetype = Loader::IdentifyFile(physical_name);
|
||||
if (filetype == Loader::FileType::Unknown) {
|
||||
LOG_WARNING(Frontend, "File %s is of indeterminate type and is possibly corrupted.", physical_name.c_str());
|
||||
return 0;
|
||||
}
|
||||
if (guessed_filetype != filetype) {
|
||||
LOG_WARNING(Frontend, "Filetype and extension of file %s do not match.", physical_name.c_str());
|
||||
}
|
||||
|
||||
emit EntryReady({
|
||||
new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))),
|
||||
new GameListItemPath(QString::fromStdString(physical_name)),
|
||||
new GameListItemSize(FileUtil::GetSize(physical_name)),
|
||||
});
|
||||
}
|
||||
|
||||
return 0; // We don't care about the found entries
|
||||
};
|
||||
FileUtil::ScanDirectoryTreeAndCallback(dir_path, callback);
|
||||
}
|
||||
|
||||
void GameListWorker::run()
|
||||
{
|
||||
stop_processing = false;
|
||||
AddFstEntriesToGameList(dir_path.toStdString(), deep_scan);
|
||||
emit Finished();
|
||||
}
|
||||
|
||||
void GameListWorker::Cancel()
|
||||
{
|
||||
disconnect(this, 0, 0, 0);
|
||||
stop_processing = true;
|
||||
}
|
48
src/citra_qt/game_list.h
Normal file
48
src/citra_qt/game_list.h
Normal file
@ -0,0 +1,48 @@
|
||||
// Copyright 2015 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QModelIndex>
|
||||
#include <QStandardItem>
|
||||
#include <QStandardItemModel>
|
||||
#include <QString>
|
||||
#include <QTreeView>
|
||||
#include <QWidget>
|
||||
|
||||
class GameListWorker;
|
||||
|
||||
|
||||
class GameList : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
enum {
|
||||
COLUMN_FILE_TYPE,
|
||||
COLUMN_NAME,
|
||||
COLUMN_SIZE,
|
||||
COLUMN_COUNT, // Number of columns
|
||||
};
|
||||
|
||||
GameList(QWidget* parent = nullptr);
|
||||
~GameList() override;
|
||||
|
||||
void PopulateAsync(const QString& dir_path, bool deep_scan);
|
||||
|
||||
public slots:
|
||||
void AddEntry(QList<QStandardItem*> entry_items);
|
||||
|
||||
private slots:
|
||||
void ValidateEntry(const QModelIndex& item);
|
||||
void DonePopulating();
|
||||
|
||||
signals:
|
||||
void GameChosen(QString game_path);
|
||||
void ShouldCancelWorker();
|
||||
|
||||
private:
|
||||
QTreeView* tree_view = nullptr;
|
||||
QStandardItemModel* item_model = nullptr;
|
||||
GameListWorker* current_worker = nullptr;
|
||||
};
|
130
src/citra_qt/game_list_p.h
Normal file
130
src/citra_qt/game_list_p.h
Normal file
@ -0,0 +1,130 @@
|
||||
// Copyright 2015 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
|
||||
#include <QRunnable>
|
||||
#include <QStandardItem>
|
||||
#include <QString>
|
||||
|
||||
#include "citra_qt/util/util.h"
|
||||
#include "common/string_util.h"
|
||||
|
||||
|
||||
class GameListItem : public QStandardItem {
|
||||
|
||||
public:
|
||||
GameListItem(): QStandardItem() {}
|
||||
GameListItem(const QString& string): QStandardItem(string) {}
|
||||
virtual ~GameListItem() override {}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* A specialization of GameListItem for path values.
|
||||
* This class ensures that for every full path value it holds, a correct string representation
|
||||
* of just the filename (with no extension) will be displayed to the user.
|
||||
*/
|
||||
class GameListItemPath : public GameListItem {
|
||||
|
||||
public:
|
||||
static const int FullPathRole = Qt::UserRole + 1;
|
||||
|
||||
GameListItemPath(): GameListItem() {}
|
||||
GameListItemPath(const QString& game_path): GameListItem()
|
||||
{
|
||||
setData(game_path, FullPathRole);
|
||||
}
|
||||
|
||||
void setData(const QVariant& value, int role) override
|
||||
{
|
||||
// By specializing setData for FullPathRole, we can ensure that the two string
|
||||
// representations of the data are always accurate and in the correct format.
|
||||
if (role == FullPathRole) {
|
||||
std::string filename;
|
||||
Common::SplitPath(value.toString().toStdString(), nullptr, &filename, nullptr);
|
||||
GameListItem::setData(QString::fromStdString(filename), Qt::DisplayRole);
|
||||
GameListItem::setData(value, FullPathRole);
|
||||
} else {
|
||||
GameListItem::setData(value, role);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* A specialization of GameListItem for size values.
|
||||
* This class ensures that for every numerical size value it holds (in bytes), a correct
|
||||
* human-readable string representation will be displayed to the user.
|
||||
*/
|
||||
class GameListItemSize : public GameListItem {
|
||||
|
||||
public:
|
||||
static const int SizeRole = Qt::UserRole + 1;
|
||||
|
||||
GameListItemSize(): GameListItem() {}
|
||||
GameListItemSize(const qulonglong size_bytes): GameListItem()
|
||||
{
|
||||
setData(size_bytes, SizeRole);
|
||||
}
|
||||
|
||||
void setData(const QVariant& value, int role) override
|
||||
{
|
||||
// By specializing setData for SizeRole, we can ensure that the numerical and string
|
||||
// representations of the data are always accurate and in the correct format.
|
||||
if (role == SizeRole) {
|
||||
qulonglong size_bytes = value.toULongLong();
|
||||
GameListItem::setData(ReadableByteSize(size_bytes), Qt::DisplayRole);
|
||||
GameListItem::setData(value, SizeRole);
|
||||
} else {
|
||||
GameListItem::setData(value, role);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This operator is, in practice, only used by the TreeView sorting systems.
|
||||
* Override it so that it will correctly sort by numerical value instead of by string representation.
|
||||
*/
|
||||
bool operator<(const QStandardItem& other) const override
|
||||
{
|
||||
return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Asynchronous worker object for populating the game list.
|
||||
* Communicates with other threads through Qt's signal/slot system.
|
||||
*/
|
||||
class GameListWorker : public QObject, public QRunnable {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
GameListWorker(QString dir_path, bool deep_scan):
|
||||
QObject(), QRunnable(), dir_path(dir_path), deep_scan(deep_scan) {}
|
||||
|
||||
public slots:
|
||||
/// Starts the processing of directory tree information.
|
||||
void run() override;
|
||||
/// Tells the worker that it should no longer continue processing. Thread-safe.
|
||||
void Cancel();
|
||||
|
||||
signals:
|
||||
/**
|
||||
* The `EntryReady` signal is emitted once an entry has been prepared and is ready
|
||||
* to be added to the game list.
|
||||
* @param entry_items a list with `QStandardItem`s that make up the columns of the new entry.
|
||||
*/
|
||||
void EntryReady(QList<QStandardItem*> entry_items);
|
||||
void Finished();
|
||||
|
||||
private:
|
||||
QString dir_path;
|
||||
bool deep_scan;
|
||||
std::atomic_bool stop_processing;
|
||||
|
||||
void AddFstEntriesToGameList(const std::string& dir_path, bool deep_scan);
|
||||
};
|
@ -12,6 +12,7 @@
|
||||
|
||||
#include "citra_qt/bootmanager.h"
|
||||
#include "citra_qt/config.h"
|
||||
#include "citra_qt/game_list.h"
|
||||
#include "citra_qt/hotkeys.h"
|
||||
#include "citra_qt/main.h"
|
||||
|
||||
@ -59,6 +60,9 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
|
||||
render_window = new GRenderWindow(this, emu_thread.get());
|
||||
render_window->hide();
|
||||
|
||||
game_list = new GameList();
|
||||
ui.horizontalLayout->addWidget(game_list);
|
||||
|
||||
profilerWidget = new ProfilerWidget(this);
|
||||
addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
|
||||
profilerWidget->hide();
|
||||
@ -160,6 +164,7 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
|
||||
UpdateRecentFiles();
|
||||
|
||||
// Setup connections
|
||||
connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)));
|
||||
connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
|
||||
connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
|
||||
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
|
||||
@ -193,6 +198,8 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
|
||||
|
||||
show();
|
||||
|
||||
game_list->PopulateAsync(settings.value("gameListRootDir").toString(), settings.value("gameListDeepScan").toBool());
|
||||
|
||||
QStringList args = QApplication::arguments();
|
||||
if (args.length() >= 2) {
|
||||
BootGame(args[1].toStdString());
|
||||
@ -264,6 +271,9 @@ void GMainWindow::BootGame(const std::string& filename) {
|
||||
// Update the GUI
|
||||
registersWidget->OnDebugModeEntered();
|
||||
callstackWidget->OnDebugModeEntered();
|
||||
if (ui.action_Single_Window_Mode->isChecked()) {
|
||||
game_list->hide();
|
||||
}
|
||||
render_window->show();
|
||||
|
||||
emulation_running = true;
|
||||
@ -295,6 +305,7 @@ void GMainWindow::ShutdownGame() {
|
||||
ui.action_Pause->setEnabled(false);
|
||||
ui.action_Stop->setEnabled(false);
|
||||
render_window->hide();
|
||||
game_list->show();
|
||||
|
||||
emulation_running = false;
|
||||
}
|
||||
@ -340,12 +351,16 @@ void GMainWindow::UpdateRecentFiles() {
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListLoadFile(QString game_path) {
|
||||
BootGame(game_path.toLatin1().data());
|
||||
}
|
||||
|
||||
void GMainWindow::OnMenuLoadFile() {
|
||||
QSettings settings;
|
||||
QString rom_path = settings.value("romsPath", QString()).toString();
|
||||
|
||||
QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), rom_path, tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.cci *.cxi)"));
|
||||
if (filename.size()) {
|
||||
if (!filename.isEmpty()) {
|
||||
settings.setValue("romsPath", QFileInfo(filename).path());
|
||||
StoreRecentFile(filename);
|
||||
|
||||
@ -358,7 +373,7 @@ void GMainWindow::OnMenuLoadSymbolMap() {
|
||||
QString symbol_path = settings.value("symbolsPath", QString()).toString();
|
||||
|
||||
QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), symbol_path, tr("Symbol map (*)"));
|
||||
if (filename.size()) {
|
||||
if (!filename.isEmpty()) {
|
||||
settings.setValue("symbolsPath", QFileInfo(filename).path());
|
||||
|
||||
LoadSymbolMap(filename.toLatin1().data());
|
||||
@ -440,6 +455,7 @@ void GMainWindow::ToggleWindowMode() {
|
||||
if (emulation_running) {
|
||||
render_window->setVisible(true);
|
||||
render_window->RestoreGeometry();
|
||||
game_list->show();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,7 @@
|
||||
|
||||
#include "ui_main.h"
|
||||
|
||||
class GameList;
|
||||
class GImageInfo;
|
||||
class GRenderWindow;
|
||||
class EmuThread;
|
||||
@ -87,6 +88,8 @@ private slots:
|
||||
void OnStartGame();
|
||||
void OnPauseGame();
|
||||
void OnStopGame();
|
||||
/// Called whenever a user selects a game in the game list widget.
|
||||
void OnGameListLoadFile(QString game_path);
|
||||
void OnMenuLoadFile();
|
||||
void OnMenuLoadSymbolMap();
|
||||
void OnMenuRecentFile();
|
||||
@ -101,6 +104,7 @@ private:
|
||||
Ui::MainWindow ui;
|
||||
|
||||
GRenderWindow* render_window;
|
||||
GameList* game_list;
|
||||
|
||||
// Whether emulation is currently running in Citra.
|
||||
bool emulation_running = false;
|
||||
|
Loading…
Reference in New Issue
Block a user