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https://github.com/yuzu-emu/yuzu-mainline.git
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Merge pull request #4647 from Morph1984/readd-context-menu
configure_input_player: Re-add "Clear" context menu option
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commit
8568f44ffa
@ -256,6 +256,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
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};
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mod_buttons = {
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ui->buttonLStickMod,
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ui->buttonRStickMod,
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};
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analog_map_buttons = {{
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{
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ui->buttonLStickUp,
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@ -311,11 +316,25 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
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auto* const button = button_map[button_id];
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if (button == nullptr) {
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continue;
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}
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ConfigureButtonClick(button_map[button_id], &buttons_param[button_id],
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Config::default_buttons[button_id]);
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button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(button, &QPushButton::customContextMenuRequested,
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[=, this](const QPoint& menu_location) {
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QMenu context_menu;
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context_menu.addAction(tr("Clear"), [&] {
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buttons_param[button_id].Clear();
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button_map[button_id]->setText(tr("[not set]"));
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});
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context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
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});
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}
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for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
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@ -324,15 +343,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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continue;
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}
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ConfigureButtonClick(motion_map[motion_id], &motions_param[motion_id],
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Config::default_motions[motion_id]);
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button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(button, &QPushButton::clicked, [=, this] {
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HandleClick(
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motion_map[motion_id],
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[=, this](Common::ParamPackage params) {
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motions_param[motion_id] = std::move(params);
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},
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InputCommon::Polling::DeviceType::Motion);
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});
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connect(button, &QPushButton::customContextMenuRequested,
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[=, this](const QPoint& menu_location) {
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QMenu context_menu;
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@ -344,10 +359,6 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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});
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}
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// Handle clicks for the modifier buttons as well.
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ConfigureButtonClick(ui->buttonLStickMod, &lstick_mod, Config::default_stick_mod[0]);
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ConfigureButtonClick(ui->buttonRStickMod, &rstick_mod, Config::default_stick_mod[1]);
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for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
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for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
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auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
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@ -365,8 +376,37 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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},
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InputCommon::Polling::DeviceType::AnalogPreferred);
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});
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analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(analog_button, &QPushButton::customContextMenuRequested,
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[=, this](const QPoint& menu_location) {
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QMenu context_menu;
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context_menu.addAction(tr("Clear"), [&] {
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analogs_param[analog_id].Clear();
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analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
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});
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context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(
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menu_location));
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});
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}
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// Handle clicks for the modifier buttons as well.
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ConfigureButtonClick(mod_buttons[analog_id], &stick_mod_param[analog_id],
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Config::default_stick_mod[analog_id]);
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mod_buttons[analog_id]->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(mod_buttons[analog_id], &QPushButton::customContextMenuRequested,
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[=, this](const QPoint& menu_location) {
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QMenu context_menu;
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context_menu.addAction(tr("Clear"), [&] {
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stick_mod_param[analog_id].Clear();
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mod_buttons[analog_id]->setText(tr("[not set]"));
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});
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context_menu.exec(mod_buttons[analog_id]->mapToGlobal(menu_location));
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});
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connect(analog_map_range_spinbox[analog_id], qOverload<int>(&QSpinBox::valueChanged),
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[=, this] {
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const auto spinbox_value = analog_map_range_spinbox[analog_id]->value();
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@ -585,19 +625,16 @@ void ConfigureInputPlayer::RestoreDefaults() {
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InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
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}
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// Reset Modifier Buttons
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lstick_mod =
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Common::ParamPackage(InputCommon::GenerateKeyboardParam(Config::default_stick_mod[0]));
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rstick_mod =
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Common::ParamPackage(InputCommon::GenerateKeyboardParam(Config::default_stick_mod[1]));
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// Reset Analogs
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// Reset Analogs and Modifier Buttons
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for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
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for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
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Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
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Config::default_analogs[analog_id][sub_button_id])};
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SetAnalogParam(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
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}
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stick_mod_param[analog_id] = Common::ParamPackage(
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InputCommon::GenerateKeyboardParam(Config::default_stick_mod[analog_id]));
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}
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for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
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@ -613,30 +650,29 @@ void ConfigureInputPlayer::RestoreDefaults() {
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void ConfigureInputPlayer::ClearAll() {
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for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
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const auto* const button = button_map[button_id];
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if (button == nullptr || !button->isEnabled()) {
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if (button == nullptr) {
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continue;
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}
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buttons_param[button_id].Clear();
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}
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lstick_mod.Clear();
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rstick_mod.Clear();
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for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
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for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
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const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
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if (analog_button == nullptr || !analog_button->isEnabled()) {
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if (analog_button == nullptr) {
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continue;
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}
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analogs_param[analog_id].Clear();
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}
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stick_mod_param[analog_id].Clear();
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}
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for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
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const auto* const button = motion_map[motion_id];
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if (button == nullptr || !button->isEnabled()) {
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const auto* const motion_button = motion_map[motion_id];
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if (motion_button == nullptr) {
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continue;
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}
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@ -656,9 +692,6 @@ void ConfigureInputPlayer::UpdateUI() {
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motion_map[motion_id]->setText(ButtonToText(motions_param[motion_id]));
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}
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ui->buttonLStickMod->setText(ButtonToText(lstick_mod));
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ui->buttonRStickMod->setText(ButtonToText(rstick_mod));
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for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
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for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
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auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
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@ -671,6 +704,8 @@ void ConfigureInputPlayer::UpdateUI() {
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AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
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}
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mod_buttons[analog_id]->setText(ButtonToText(stick_mod_param[analog_id]));
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const auto deadzone_label = analog_map_deadzone_label[analog_id];
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const auto deadzone_slider = analog_map_deadzone_slider[analog_id];
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const auto modifier_groupbox = analog_map_modifier_groupbox[analog_id];
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@ -131,6 +131,7 @@ private:
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std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param;
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std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param;
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std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> stick_mod_param;
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std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions> motions_param;
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static constexpr int ANALOG_SUB_BUTTONS_NUM = 4;
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@ -140,8 +141,7 @@ private:
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/// Each motion input is represented by a QPushButton.
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std::array<QPushButton*, Settings::NativeMotion::NumMotions> motion_map;
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/// Extra buttons for the modifiers.
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Common::ParamPackage lstick_mod;
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Common::ParamPackage rstick_mod;
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std::array<QPushButton*, Settings::NativeAnalog::NumAnalogs> mod_buttons;
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/// A group of four QPushButtons represent one analog input. The buttons each represent up,
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/// down, left, right, respectively.
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