mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-12 19:34:23 +01:00
configure_input_player_widget: Reduce duplication of array accessors where applicable
Reduces the amount of code to read in expressions a little bit by separating constituents out a little.
This commit is contained in:
parent
5c7c212f61
commit
864762cac9
@ -518,14 +518,15 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
|
||||
{
|
||||
// Draw joysticks
|
||||
using namespace Settings::NativeAnalog;
|
||||
DrawJoystick(p, center + QPointF(-65, -65) + (axis_values[LStick].value * 7), 1.62f,
|
||||
button_values[Settings::NativeButton::LStick]);
|
||||
DrawJoystick(p, center + QPointF(65, 12) + (axis_values[RStick].value * 7), 1.62f,
|
||||
button_values[Settings::NativeButton::RStick]);
|
||||
DrawRawJoystick(p, center + QPointF(-180, 90), axis_values[LStick].raw_value,
|
||||
axis_values[LStick].properties);
|
||||
DrawRawJoystick(p, center + QPointF(180, 90), axis_values[RStick].raw_value,
|
||||
axis_values[RStick].properties);
|
||||
const auto& l_stick = axis_values[LStick];
|
||||
const auto l_button = button_values[Settings::NativeButton::LStick];
|
||||
const auto& r_stick = axis_values[RStick];
|
||||
const auto r_button = button_values[Settings::NativeButton::RStick];
|
||||
|
||||
DrawJoystick(p, center + QPointF(-65, -65) + (l_stick.value * 7), 1.62f, l_button);
|
||||
DrawJoystick(p, center + QPointF(65, 12) + (r_stick.value * 7), 1.62f, r_button);
|
||||
DrawRawJoystick(p, center + QPointF(-180, 90), l_stick.raw_value, l_stick.properties);
|
||||
DrawRawJoystick(p, center + QPointF(180, 90), r_stick.raw_value, r_stick.properties);
|
||||
}
|
||||
|
||||
using namespace Settings::NativeButton;
|
||||
@ -604,14 +605,15 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
|
||||
{
|
||||
// Draw joysticks
|
||||
using namespace Settings::NativeAnalog;
|
||||
DrawJoystick(p, center + QPointF(-171, -41) + (axis_values[LStick].value * 4), 1.0f,
|
||||
button_values[Settings::NativeButton::LStick]);
|
||||
DrawJoystick(p, center + QPointF(171, 8) + (axis_values[RStick].value * 4), 1.0f,
|
||||
button_values[Settings::NativeButton::RStick]);
|
||||
DrawRawJoystick(p, center + QPointF(-50, 0), axis_values[LStick].raw_value,
|
||||
axis_values[LStick].properties);
|
||||
DrawRawJoystick(p, center + QPointF(50, 0), axis_values[RStick].raw_value,
|
||||
axis_values[RStick].properties);
|
||||
const auto& l_stick = axis_values[LStick];
|
||||
const auto l_button = button_values[Settings::NativeButton::LStick];
|
||||
const auto& r_stick = axis_values[RStick];
|
||||
const auto r_button = button_values[Settings::NativeButton::RStick];
|
||||
|
||||
DrawJoystick(p, center + QPointF(-171, -41) + (l_stick.value * 4), 1.0f, l_button);
|
||||
DrawJoystick(p, center + QPointF(171, 8) + (r_stick.value * 4), 1.0f, r_button);
|
||||
DrawRawJoystick(p, center + QPointF(-50, 0), l_stick.raw_value, l_stick.properties);
|
||||
DrawRawJoystick(p, center + QPointF(50, 0), r_stick.raw_value, r_stick.properties);
|
||||
}
|
||||
|
||||
using namespace Settings::NativeButton;
|
||||
@ -1458,15 +1460,18 @@ void PlayerControlPreview::DrawProBody(QPainter& p, const QPointF center) {
|
||||
constexpr int radius1 = 32;
|
||||
|
||||
for (std::size_t point = 0; point < pro_left_handle.size() / 2; ++point) {
|
||||
qleft_handle[point] =
|
||||
center + QPointF(pro_left_handle[point * 2], pro_left_handle[point * 2 + 1]);
|
||||
qright_handle[point] =
|
||||
center + QPointF(-pro_left_handle[point * 2], pro_left_handle[point * 2 + 1]);
|
||||
const float left_x = pro_left_handle[point * 2 + 0];
|
||||
const float left_y = pro_left_handle[point * 2 + 1];
|
||||
|
||||
qleft_handle[point] = center + QPointF(left_x, left_y);
|
||||
qright_handle[point] = center + QPointF(-left_x, left_y);
|
||||
}
|
||||
for (std::size_t point = 0; point < pro_body.size() / 2; ++point) {
|
||||
qbody[point] = center + QPointF(pro_body[point * 2], pro_body[point * 2 + 1]);
|
||||
qbody[pro_body.size() - 1 - point] =
|
||||
center + QPointF(-pro_body[point * 2], pro_body[point * 2 + 1]);
|
||||
const float body_x = pro_body[point * 2 + 0];
|
||||
const float body_y = pro_body[point * 2 + 1];
|
||||
|
||||
qbody[point] = center + QPointF(body_x, body_y);
|
||||
qbody[pro_body.size() - 1 - point] = center + QPointF(-body_x, body_y);
|
||||
}
|
||||
|
||||
// Draw left handle body
|
||||
@ -1497,21 +1502,25 @@ void PlayerControlPreview::DrawGCBody(QPainter& p, const QPointF center) {
|
||||
constexpr float angle = 2 * 3.1415f / 8;
|
||||
|
||||
for (std::size_t point = 0; point < gc_left_body.size() / 2; ++point) {
|
||||
qleft_handle[point] =
|
||||
center + QPointF(gc_left_body[point * 2], gc_left_body[point * 2 + 1]);
|
||||
qright_handle[point] =
|
||||
center + QPointF(-gc_left_body[point * 2], gc_left_body[point * 2 + 1]);
|
||||
const float body_x = gc_left_body[point * 2 + 0];
|
||||
const float body_y = gc_left_body[point * 2 + 1];
|
||||
|
||||
qleft_handle[point] = center + QPointF(body_x, body_y);
|
||||
qright_handle[point] = center + QPointF(-body_x, body_y);
|
||||
}
|
||||
for (std::size_t point = 0; point < gc_body.size() / 2; ++point) {
|
||||
qbody[point] = center + QPointF(gc_body[point * 2], gc_body[point * 2 + 1]);
|
||||
qbody[gc_body.size() - 1 - point] =
|
||||
center + QPointF(-gc_body[point * 2], gc_body[point * 2 + 1]);
|
||||
const float body_x = gc_body[point * 2 + 0];
|
||||
const float body_y = gc_body[point * 2 + 1];
|
||||
|
||||
qbody[point] = center + QPointF(body_x, body_y);
|
||||
qbody[gc_body.size() - 1 - point] = center + QPointF(-body_x, body_y);
|
||||
}
|
||||
for (std::size_t point = 0; point < 8; ++point) {
|
||||
left_hex[point] =
|
||||
center + QPointF(34 * std::cos(point * angle) - 111, 34 * std::sin(point * angle) - 44);
|
||||
right_hex[point] =
|
||||
center + QPointF(26 * std::cos(point * angle) + 61, 26 * std::sin(point * angle) + 37);
|
||||
const float point_cos = std::cos(point * angle);
|
||||
const float point_sin = std::sin(point * angle);
|
||||
|
||||
left_hex[point] = center + QPointF(34 * point_cos - 111, 34 * point_sin - 44);
|
||||
right_hex[point] = center + QPointF(26 * point_cos + 61, 26 * point_sin + 37);
|
||||
}
|
||||
|
||||
// Draw body
|
||||
@ -1632,32 +1641,36 @@ void PlayerControlPreview::DrawDualBody(QPainter& p, const QPointF center) {
|
||||
constexpr float offset = 209.3f;
|
||||
|
||||
for (std::size_t point = 0; point < left_joycon_body.size() / 2; ++point) {
|
||||
left_joycon[point] = center + QPointF(left_joycon_body[point * 2] * size + offset,
|
||||
left_joycon_body[point * 2 + 1] * size - 1);
|
||||
right_joycon[point] = center + QPointF(-left_joycon_body[point * 2] * size - offset,
|
||||
left_joycon_body[point * 2 + 1] * size - 1);
|
||||
const float body_x = left_joycon_body[point * 2 + 0];
|
||||
const float body_y = left_joycon_body[point * 2 + 1];
|
||||
|
||||
left_joycon[point] = center + QPointF(body_x * size + offset, body_y * size - 1);
|
||||
right_joycon[point] = center + QPointF(-body_x * size - offset, body_y * size - 1);
|
||||
}
|
||||
for (std::size_t point = 0; point < left_joycon_slider.size() / 2; ++point) {
|
||||
qleft_joycon_slider[point] =
|
||||
center + QPointF(left_joycon_slider[point * 2], left_joycon_slider[point * 2 + 1]);
|
||||
qright_joycon_slider[point] =
|
||||
center + QPointF(-left_joycon_slider[point * 2], left_joycon_slider[point * 2 + 1]);
|
||||
const float slider_x = left_joycon_slider[point * 2 + 0];
|
||||
const float slider_y = left_joycon_slider[point * 2 + 1];
|
||||
|
||||
qleft_joycon_slider[point] = center + QPointF(slider_x, slider_y);
|
||||
qright_joycon_slider[point] = center + QPointF(-slider_x, slider_y);
|
||||
}
|
||||
for (std::size_t point = 0; point < left_joycon_topview.size() / 2; ++point) {
|
||||
const float top_view_x = left_joycon_topview[point * 2 + 0];
|
||||
const float top_view_y = left_joycon_topview[point * 2 + 1];
|
||||
|
||||
qleft_joycon_topview[point] =
|
||||
center + QPointF(left_joycon_topview[point * 2] * size2 - 52,
|
||||
left_joycon_topview[point * 2 + 1] * size2 - 52);
|
||||
center + QPointF(top_view_x * size2 - 52, top_view_y * size2 - 52);
|
||||
qright_joycon_topview[point] =
|
||||
center + QPointF(-left_joycon_topview[point * 2] * size2 + 52,
|
||||
left_joycon_topview[point * 2 + 1] * size2 - 52);
|
||||
center + QPointF(-top_view_x * size2 + 52, top_view_y * size2 - 52);
|
||||
}
|
||||
for (std::size_t point = 0; point < left_joycon_slider_topview.size() / 2; ++point) {
|
||||
const float top_view_x = left_joycon_slider_topview[point * 2 + 0];
|
||||
const float top_view_y = left_joycon_slider_topview[point * 2 + 1];
|
||||
|
||||
qleft_joycon_slider_topview[point] =
|
||||
center + QPointF(left_joycon_slider_topview[point * 2] * size2 - 52,
|
||||
left_joycon_slider_topview[point * 2 + 1] * size2 - 52);
|
||||
center + QPointF(top_view_x * size2 - 52, top_view_y * size2 - 52);
|
||||
qright_joycon_slider_topview[point] =
|
||||
center + QPointF(-left_joycon_slider_topview[point * 2] * size2 + 52,
|
||||
left_joycon_slider_topview[point * 2 + 1] * size2 - 52);
|
||||
center + QPointF(-top_view_x * size2 + 52, top_view_y * size2 - 52);
|
||||
}
|
||||
|
||||
// right joycon body
|
||||
@ -1906,18 +1919,19 @@ void PlayerControlPreview::DrawProTriggers(QPainter& p, const QPointF center, bo
|
||||
std::array<QPointF, pro_body_top.size()> qbody_top;
|
||||
|
||||
for (std::size_t point = 0; point < pro_left_trigger.size() / 2; ++point) {
|
||||
qleft_trigger[point] =
|
||||
center + QPointF(pro_left_trigger[point * 2],
|
||||
pro_left_trigger[point * 2 + 1] + (left_pressed ? 2 : 0));
|
||||
qright_trigger[point] =
|
||||
center + QPointF(-pro_left_trigger[point * 2],
|
||||
pro_left_trigger[point * 2 + 1] + (right_pressed ? 2 : 0));
|
||||
const float trigger_x = pro_left_trigger[point * 2 + 0];
|
||||
const float trigger_y = pro_left_trigger[point * 2 + 1];
|
||||
|
||||
qleft_trigger[point] = center + QPointF(trigger_x, trigger_y + (left_pressed ? 2 : 0));
|
||||
qright_trigger[point] = center + QPointF(-trigger_x, trigger_y + (right_pressed ? 2 : 0));
|
||||
}
|
||||
|
||||
for (std::size_t point = 0; point < pro_body_top.size() / 2; ++point) {
|
||||
qbody_top[pro_body_top.size() - 1 - point] =
|
||||
center + QPointF(-pro_body_top[point * 2], pro_body_top[point * 2 + 1]);
|
||||
qbody_top[point] = center + QPointF(pro_body_top[point * 2], pro_body_top[point * 2 + 1]);
|
||||
const float top_x = pro_body_top[point * 2 + 0];
|
||||
const float top_y = pro_body_top[point * 2 + 1];
|
||||
|
||||
qbody_top[pro_body_top.size() - 1 - point] = center + QPointF(-top_x, top_y);
|
||||
qbody_top[point] = center + QPointF(top_x, top_y);
|
||||
}
|
||||
|
||||
// Pro body detail
|
||||
@ -1940,12 +1954,11 @@ void PlayerControlPreview::DrawGCTriggers(QPainter& p, const QPointF center, boo
|
||||
std::array<QPointF, left_gc_trigger.size() / 2> qright_trigger;
|
||||
|
||||
for (std::size_t point = 0; point < left_gc_trigger.size() / 2; ++point) {
|
||||
qleft_trigger[point] =
|
||||
center + QPointF(left_gc_trigger[point * 2],
|
||||
left_gc_trigger[point * 2 + 1] + (left_pressed ? 10 : 0));
|
||||
qright_trigger[point] =
|
||||
center + QPointF(-left_gc_trigger[point * 2],
|
||||
left_gc_trigger[point * 2 + 1] + (right_pressed ? 10 : 0));
|
||||
const float trigger_x = left_gc_trigger[point * 2 + 0];
|
||||
const float trigger_y = left_gc_trigger[point * 2 + 1];
|
||||
|
||||
qleft_trigger[point] = center + QPointF(trigger_x, trigger_y + (left_pressed ? 10 : 0));
|
||||
qright_trigger[point] = center + QPointF(-trigger_x, trigger_y + (right_pressed ? 10 : 0));
|
||||
}
|
||||
|
||||
// Left trigger
|
||||
@ -1974,12 +1987,13 @@ void PlayerControlPreview::DrawHandheldTriggers(QPainter& p, const QPointF cente
|
||||
std::array<QPointF, left_joycon_trigger.size() / 2> qright_trigger;
|
||||
|
||||
for (std::size_t point = 0; point < left_joycon_trigger.size() / 2; ++point) {
|
||||
const float left_trigger_x = left_joycon_trigger[point * 2 + 0];
|
||||
const float left_trigger_y = left_joycon_trigger[point * 2 + 1];
|
||||
|
||||
qleft_trigger[point] =
|
||||
center + QPointF(left_joycon_trigger[point * 2],
|
||||
left_joycon_trigger[point * 2 + 1] + (left_pressed ? 0.5f : 0));
|
||||
center + QPointF(left_trigger_x, left_trigger_y + (left_pressed ? 0.5f : 0));
|
||||
qright_trigger[point] =
|
||||
center + QPointF(-left_joycon_trigger[point * 2],
|
||||
left_joycon_trigger[point * 2 + 1] + (right_pressed ? 0.5f : 0));
|
||||
center + QPointF(-left_trigger_x, left_trigger_y + (right_pressed ? 0.5f : 0));
|
||||
}
|
||||
|
||||
// Left trigger
|
||||
@ -1999,12 +2013,14 @@ void PlayerControlPreview::DrawDualTriggers(QPainter& p, const QPointF center, b
|
||||
constexpr float size = 1.62f;
|
||||
constexpr float offset = 210.6f;
|
||||
for (std::size_t point = 0; point < left_joycon_trigger.size() / 2; ++point) {
|
||||
qleft_trigger[point] =
|
||||
center + QPointF(left_joycon_trigger[point * 2] * size + offset,
|
||||
left_joycon_trigger[point * 2 + 1] * size + (left_pressed ? 0.5f : 0));
|
||||
qright_trigger[point] = center + QPointF(-left_joycon_trigger[point * 2] * size - offset,
|
||||
left_joycon_trigger[point * 2 + 1] * size +
|
||||
(right_pressed ? 0.5f : 0));
|
||||
const float left_trigger_x = left_joycon_trigger[point * 2 + 0];
|
||||
const float left_trigger_y = left_joycon_trigger[point * 2 + 1];
|
||||
|
||||
qleft_trigger[point] = center + QPointF(left_trigger_x * size + offset,
|
||||
left_trigger_y * size + (left_pressed ? 0.5f : 0));
|
||||
qright_trigger[point] =
|
||||
center + QPointF(-left_trigger_x * size - offset,
|
||||
left_trigger_y * size + (right_pressed ? 0.5f : 0));
|
||||
}
|
||||
|
||||
// Left trigger
|
||||
@ -2024,13 +2040,16 @@ void PlayerControlPreview::DrawDualTriggersTopView(QPainter& p, const QPointF ce
|
||||
constexpr float size = 0.9f;
|
||||
|
||||
for (std::size_t point = 0; point < left_joystick_L_topview.size() / 2; ++point) {
|
||||
qleft_trigger[point] = center + QPointF(left_joystick_L_topview[point * 2] * size - 50,
|
||||
left_joystick_L_topview[point * 2 + 1] * size - 52);
|
||||
const float top_view_x = left_joystick_L_topview[point * 2 + 0];
|
||||
const float top_view_y = left_joystick_L_topview[point * 2 + 1];
|
||||
|
||||
qleft_trigger[point] = center + QPointF(top_view_x * size - 50, top_view_y * size - 52);
|
||||
}
|
||||
for (std::size_t point = 0; point < left_joystick_L_topview.size() / 2; ++point) {
|
||||
qright_trigger[point] =
|
||||
center + QPointF(-left_joystick_L_topview[point * 2] * size + 50,
|
||||
left_joystick_L_topview[point * 2 + 1] * size - 52);
|
||||
const float top_view_x = left_joystick_L_topview[point * 2 + 0];
|
||||
const float top_view_y = left_joystick_L_topview[point * 2 + 1];
|
||||
|
||||
qright_trigger[point] = center + QPointF(-top_view_x * size + 50, top_view_y * size - 52);
|
||||
}
|
||||
|
||||
p.setPen(colors.outline);
|
||||
@ -2447,17 +2466,16 @@ void PlayerControlPreview::DrawArrowButtonOutline(QPainter& p, const QPointF cen
|
||||
std::array<QPointF, (arrow_points - 1) * 4> arrow_button_outline;
|
||||
|
||||
for (std::size_t point = 0; point < arrow_points - 1; ++point) {
|
||||
arrow_button_outline[point] = center + QPointF(up_arrow_button[point * 2] * size,
|
||||
up_arrow_button[point * 2 + 1] * size);
|
||||
const float up_arrow_x = up_arrow_button[point * 2 + 0];
|
||||
const float up_arrow_y = up_arrow_button[point * 2 + 1];
|
||||
|
||||
arrow_button_outline[point] = center + QPointF(up_arrow_x * size, up_arrow_y * size);
|
||||
arrow_button_outline[(arrow_points - 1) * 2 - point - 1] =
|
||||
center +
|
||||
QPointF(up_arrow_button[point * 2 + 1] * size, up_arrow_button[point * 2] * size);
|
||||
center + QPointF(up_arrow_y * size, up_arrow_x * size);
|
||||
arrow_button_outline[(arrow_points - 1) * 2 + point] =
|
||||
center +
|
||||
QPointF(-up_arrow_button[point * 2] * size, -up_arrow_button[point * 2 + 1] * size);
|
||||
center + QPointF(-up_arrow_x * size, -up_arrow_y * size);
|
||||
arrow_button_outline[(arrow_points - 1) * 4 - point - 1] =
|
||||
center +
|
||||
QPointF(-up_arrow_button[point * 2 + 1] * size, -up_arrow_button[point * 2] * size);
|
||||
center + QPointF(-up_arrow_y * size, -up_arrow_x * size);
|
||||
}
|
||||
// Draw arrow button outline
|
||||
p.setPen(colors.outline);
|
||||
@ -2471,22 +2489,21 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center,
|
||||
QPoint offset;
|
||||
|
||||
for (std::size_t point = 0; point < up_arrow_button.size() / 2; ++point) {
|
||||
const float up_arrow_x = up_arrow_button[point * 2 + 0];
|
||||
const float up_arrow_y = up_arrow_button[point * 2 + 1];
|
||||
|
||||
switch (direction) {
|
||||
case Direction::Up:
|
||||
arrow_button[point] = center + QPointF(up_arrow_button[point * 2] * size,
|
||||
up_arrow_button[point * 2 + 1] * size);
|
||||
arrow_button[point] = center + QPointF(up_arrow_x * size, up_arrow_y * size);
|
||||
break;
|
||||
case Direction::Left:
|
||||
arrow_button[point] = center + QPointF(up_arrow_button[point * 2 + 1] * size,
|
||||
up_arrow_button[point * 2] * size);
|
||||
arrow_button[point] = center + QPointF(up_arrow_y * size, up_arrow_x * size);
|
||||
break;
|
||||
case Direction::Right:
|
||||
arrow_button[point] = center + QPointF(-up_arrow_button[point * 2 + 1] * size,
|
||||
up_arrow_button[point * 2] * size);
|
||||
arrow_button[point] = center + QPointF(-up_arrow_y * size, up_arrow_x * size);
|
||||
break;
|
||||
case Direction::Down:
|
||||
arrow_button[point] = center + QPointF(up_arrow_button[point * 2] * size,
|
||||
-up_arrow_button[point * 2 + 1] * size);
|
||||
arrow_button[point] = center + QPointF(up_arrow_x * size, -up_arrow_y * size);
|
||||
break;
|
||||
case Direction::None:
|
||||
break;
|
||||
@ -2528,14 +2545,15 @@ void PlayerControlPreview::DrawTriggerButton(QPainter& p, const QPointF center,
|
||||
QPoint offset;
|
||||
|
||||
for (std::size_t point = 0; point < trigger_button.size() / 2; ++point) {
|
||||
const float trigger_button_x = trigger_button[point * 2 + 0];
|
||||
const float trigger_button_y = trigger_button[point * 2 + 1];
|
||||
|
||||
switch (direction) {
|
||||
case Direction::Left:
|
||||
qtrigger_button[point] =
|
||||
center + QPointF(-trigger_button[point * 2], trigger_button[point * 2 + 1]);
|
||||
qtrigger_button[point] = center + QPointF(-trigger_button_x, trigger_button_y);
|
||||
break;
|
||||
case Direction::Right:
|
||||
qtrigger_button[point] =
|
||||
center + QPointF(trigger_button[point * 2], trigger_button[point * 2 + 1]);
|
||||
qtrigger_button[point] = center + QPointF(trigger_button_x, trigger_button_y);
|
||||
break;
|
||||
case Direction::Up:
|
||||
case Direction::Down:
|
||||
@ -2658,22 +2676,21 @@ void PlayerControlPreview::DrawArrow(QPainter& p, const QPointF center, const Di
|
||||
std::array<QPointF, up_arrow_symbol.size() / 2> arrow_symbol;
|
||||
|
||||
for (std::size_t point = 0; point < up_arrow_symbol.size() / 2; ++point) {
|
||||
const float up_arrow_x = up_arrow_symbol[point * 2 + 0];
|
||||
const float up_arrow_y = up_arrow_symbol[point * 2 + 1];
|
||||
|
||||
switch (direction) {
|
||||
case Direction::Up:
|
||||
arrow_symbol[point] = center + QPointF(up_arrow_symbol[point * 2] * size,
|
||||
up_arrow_symbol[point * 2 + 1] * size);
|
||||
arrow_symbol[point] = center + QPointF(up_arrow_x * size, up_arrow_y * size);
|
||||
break;
|
||||
case Direction::Left:
|
||||
arrow_symbol[point] = center + QPointF(up_arrow_symbol[point * 2 + 1] * size,
|
||||
up_arrow_symbol[point * 2] * size);
|
||||
arrow_symbol[point] = center + QPointF(up_arrow_y * size, up_arrow_x * size);
|
||||
break;
|
||||
case Direction::Right:
|
||||
arrow_symbol[point] = center + QPointF(-up_arrow_symbol[point * 2 + 1] * size,
|
||||
up_arrow_symbol[point * 2] * size);
|
||||
arrow_symbol[point] = center + QPointF(-up_arrow_y * size, up_arrow_x * size);
|
||||
break;
|
||||
case Direction::Down:
|
||||
arrow_symbol[point] = center + QPointF(up_arrow_symbol[point * 2] * size,
|
||||
-up_arrow_symbol[point * 2 + 1] * size);
|
||||
arrow_symbol[point] = center + QPointF(up_arrow_x * size, -up_arrow_y * size);
|
||||
break;
|
||||
case Direction::None:
|
||||
break;
|
||||
|
Loading…
Reference in New Issue
Block a user