mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-12 22:24:29 +01:00
renderer_gl: Clear screen to black before rendering framebuffer.
This commit is contained in:
parent
ebd613c2cc
commit
92801b1c34
@ -293,16 +293,16 @@ void RendererOpenGL::LoadFBToScreenInfo(const FramebufferInfo& framebuffer_info,
|
||||
* Fills active OpenGL texture with the given RGB color. Since the color is solid, the texture can
|
||||
* be 1x1 but will stretch across whatever it's rendered on.
|
||||
*/
|
||||
void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b,
|
||||
void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
|
||||
const TextureInfo& texture) {
|
||||
state.texture_units[0].texture_2d = texture.resource.handle;
|
||||
state.Apply();
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
u8 framebuffer_data[3] = {color_r, color_g, color_b};
|
||||
u8 framebuffer_data[4] = {color_a, color_b, color_g, color_r};
|
||||
|
||||
// Update existing texture
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, framebuffer_data);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data);
|
||||
|
||||
state.texture_units[0].texture_2d = 0;
|
||||
state.Apply();
|
||||
@ -364,6 +364,9 @@ void RendererOpenGL::InitOpenGLObjects() {
|
||||
|
||||
state.texture_units[0].texture_2d = 0;
|
||||
state.Apply();
|
||||
|
||||
// Clear screen to black
|
||||
LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
|
||||
}
|
||||
|
||||
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
|
@ -60,8 +60,8 @@ private:
|
||||
|
||||
// Loads framebuffer from emulated memory into the display information structure
|
||||
void LoadFBToScreenInfo(const FramebufferInfo& framebuffer_info, ScreenInfo& screen_info);
|
||||
// Fills active OpenGL texture with the given RGB color.
|
||||
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, const TextureInfo& texture);
|
||||
// Fills active OpenGL texture with the given RGBA color.
|
||||
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a, const TextureInfo& texture);
|
||||
|
||||
EmuWindow* render_window; ///< Handle to render window
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user