mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-12 13:34:18 +01:00
Merge pull request #9253 from vonchenplus/attr_layer
shader: Implement miss attribute layer
This commit is contained in:
commit
9c67334031
@ -320,6 +320,7 @@ void SetupOptions(const IR::Program& program, const Profile& profile,
|
||||
}
|
||||
if (stage == Stage::Fragment) {
|
||||
header += "OPTION ARB_draw_buffers;";
|
||||
header += "OPTION ARB_fragment_layer_viewport;";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -104,6 +104,9 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal
|
||||
case IR::Attribute::PrimitiveId:
|
||||
ctx.Add("MOV.F {}.x,primitive.id;", inst);
|
||||
break;
|
||||
case IR::Attribute::Layer:
|
||||
ctx.Add("MOV.F {}.x,fragment.layer;", inst);
|
||||
break;
|
||||
case IR::Attribute::PositionX:
|
||||
case IR::Attribute::PositionY:
|
||||
case IR::Attribute::PositionZ:
|
||||
|
@ -205,6 +205,9 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
|
||||
case IR::Attribute::PrimitiveId:
|
||||
ctx.AddF32("{}=itof(gl_PrimitiveID);", inst);
|
||||
break;
|
||||
case IR::Attribute::Layer:
|
||||
ctx.AddF32("{}=itof(gl_Layer);", inst);
|
||||
break;
|
||||
case IR::Attribute::PositionX:
|
||||
case IR::Attribute::PositionY:
|
||||
case IR::Attribute::PositionZ:
|
||||
|
@ -315,6 +315,8 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
|
||||
switch (attr) {
|
||||
case IR::Attribute::PrimitiveId:
|
||||
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id));
|
||||
case IR::Attribute::Layer:
|
||||
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.layer));
|
||||
case IR::Attribute::PositionX:
|
||||
case IR::Attribute::PositionY:
|
||||
case IR::Attribute::PositionZ:
|
||||
|
@ -1359,6 +1359,10 @@ void EmitContext::DefineInputs(const IR::Program& program) {
|
||||
if (loads[IR::Attribute::PrimitiveId]) {
|
||||
primitive_id = DefineInput(*this, U32[1], false, spv::BuiltIn::PrimitiveId);
|
||||
}
|
||||
if (loads[IR::Attribute::Layer]) {
|
||||
AddCapability(spv::Capability::Geometry);
|
||||
layer = DefineInput(*this, U32[1], false, spv::BuiltIn::Layer);
|
||||
}
|
||||
if (loads.AnyComponent(IR::Attribute::PositionX)) {
|
||||
const bool is_fragment{stage != Stage::Fragment};
|
||||
const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::Position : spv::BuiltIn::FragCoord};
|
||||
|
Loading…
Reference in New Issue
Block a user