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https://github.com/yuzu-emu/yuzu-mainline.git
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Added glObjectLabels for renderdoc for textures and shader programs (#1384)
* Added glObjectLabels for renderdoc for textures and shader programs * Changed hardcoded "Texture" name to reflect the texture type instead * Removed string initialize
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@ -501,6 +501,9 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
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glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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VideoCore::LabelGLObject(GL_TEXTURE, texture.handle, params.addr,
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SurfaceParams::SurfaceTargetName(params.target));
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}
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static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
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@ -137,6 +137,27 @@ struct SurfaceParams {
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}
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}
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static std::string SurfaceTargetName(SurfaceTarget target) {
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switch (target) {
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case SurfaceTarget::Texture1D:
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return "Texture1D";
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case SurfaceTarget::Texture2D:
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return "Texture2D";
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case SurfaceTarget::Texture3D:
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return "Texture3D";
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case SurfaceTarget::Texture1DArray:
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return "Texture1DArray";
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case SurfaceTarget::Texture2DArray:
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return "Texture2DArray";
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case SurfaceTarget::TextureCubemap:
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return "TextureCubemap";
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
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UNREACHABLE();
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return fmt::format("TextureUnknown({})", static_cast<u32>(target));
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}
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}
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/**
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* Gets the compression factor for the specified PixelFormat. This applies to just the
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* "compressed width" and "compressed height", not the overall compression factor of a
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@ -8,6 +8,7 @@
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/utils.h"
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namespace OpenGL {
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@ -83,6 +84,7 @@ CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
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shader.Create(program_result.first.c_str(), gl_type);
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program.Create(true, shader.handle);
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SetShaderUniformBlockBindings(program.handle);
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VideoCore::LabelGLObject(GL_PROGRAM, program.handle, addr);
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}
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GLuint CachedShader::GetProgramResourceIndex(const GLShader::ConstBufferEntry& buffer) {
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@ -161,4 +161,26 @@ static inline void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixe
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}
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}
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static void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr,
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std::string extra_info = "") {
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if (!GLAD_GL_KHR_debug) {
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return; // We don't need to throw an error as this is just for debugging
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}
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const std::string nice_addr = fmt::format("0x{:016x}", addr);
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std::string object_label;
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switch (identifier) {
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case GL_TEXTURE:
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object_label = extra_info + "@" + nice_addr;
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break;
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case GL_PROGRAM:
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object_label = "ShaderProgram@" + nice_addr;
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break;
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default:
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object_label = fmt::format("Object(0x{:x})@{}", identifier, nice_addr);
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break;
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}
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glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
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}
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} // namespace VideoCore
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