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https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-12 17:34:23 +01:00
video_core: Fix few issues in Tess stage
This commit is contained in:
parent
df38c03a09
commit
a4472b5526
@ -379,6 +379,18 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("MOV.S {}.x,primitive_invocation.x;", inst);
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ctx.Add("MOV.S {}.x,primitive_invocation.x;", inst);
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}
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}
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void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
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switch (ctx.stage) {
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case Stage::TessellationControl:
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case Stage::TessellationEval:
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ctx.Add("SHL.U {}.x,primitive.vertexcount,16;", inst);
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break;
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default:
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LOG_WARNING(Shader, "(STUBBED) called");
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ctx.Add("MOV.S {}.x,0x00ff0000;", inst);
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}
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}
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void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
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void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("MOV.S {}.x,fragment.sampleid.x;", inst);
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ctx.Add("MOV.S {}.x,fragment.sampleid.x;", inst);
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}
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}
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@ -69,6 +69,7 @@ void EmitSetOFlag(EmitContext& ctx);
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void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst);
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void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst);
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void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst);
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void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst);
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void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
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void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
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void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst);
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void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
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void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
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void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
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void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
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@ -95,6 +95,10 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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if (info.uses_invocation_id) {
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if (info.uses_invocation_id) {
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Add("ATTRIB primitive_invocation=primitive.invocation;");
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Add("ATTRIB primitive_invocation=primitive.invocation;");
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}
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}
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if (info.uses_invocation_info &&
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(stage == Stage::TessellationControl || stage == Stage::TessellationEval)) {
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Add("ATTRIB primitive_vertexcount = primitive.vertexcount;");
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}
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if (info.stores_tess_level_outer) {
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if (info.stores_tess_level_outer) {
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Add("OUTPUT result_patch_tessouter[]={{result.patch.tessouter[0..3]}};");
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Add("OUTPUT result_patch_tessouter[]={{result.patch.tessouter[0..3]}};");
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}
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}
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@ -399,6 +399,18 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddU32("{}=uint(gl_InvocationID);", inst);
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ctx.AddU32("{}=uint(gl_InvocationID);", inst);
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}
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}
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void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
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switch (ctx.stage) {
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case Stage::TessellationControl:
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case Stage::TessellationEval:
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ctx.AddU32("{}=uint(gl_PatchVerticesIn)<<16;", inst);
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break;
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default:
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LOG_WARNING(Shader, "(STUBBED) called");
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ctx.AddU32("{}=uint(0x00ff0000);", inst);
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}
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}
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void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
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void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddU32("{}=uint(gl_SampleID);", inst);
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ctx.AddU32("{}=uint(gl_SampleID);", inst);
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}
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}
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@ -83,6 +83,7 @@ void EmitSetOFlag(EmitContext& ctx);
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void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst);
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void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst);
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void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst);
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void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst);
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void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
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void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
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void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst);
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void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
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void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
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void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
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void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
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@ -512,6 +512,18 @@ Id EmitInvocationId(EmitContext& ctx) {
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return ctx.OpLoad(ctx.U32[1], ctx.invocation_id);
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return ctx.OpLoad(ctx.U32[1], ctx.invocation_id);
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}
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}
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Id EmitInvocationInfo(EmitContext& ctx) {
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switch (ctx.stage) {
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case Stage::TessellationControl:
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case Stage::TessellationEval:
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return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.patch_vertices_in),
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ctx.Const(16u));
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default:
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LOG_WARNING(Shader, "(STUBBED) called");
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return ctx.Const(0x00ff0000u);
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}
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}
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Id EmitSampleId(EmitContext& ctx) {
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Id EmitSampleId(EmitContext& ctx) {
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return ctx.OpLoad(ctx.U32[1], ctx.sample_id);
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return ctx.OpLoad(ctx.U32[1], ctx.sample_id);
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}
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}
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@ -72,6 +72,7 @@ void EmitSetOFlag(EmitContext& ctx);
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Id EmitWorkgroupId(EmitContext& ctx);
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Id EmitWorkgroupId(EmitContext& ctx);
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Id EmitLocalInvocationId(EmitContext& ctx);
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Id EmitLocalInvocationId(EmitContext& ctx);
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Id EmitInvocationId(EmitContext& ctx);
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Id EmitInvocationId(EmitContext& ctx);
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Id EmitInvocationInfo(EmitContext& ctx);
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Id EmitSampleId(EmitContext& ctx);
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Id EmitSampleId(EmitContext& ctx);
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Id EmitIsHelperInvocation(EmitContext& ctx);
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Id EmitIsHelperInvocation(EmitContext& ctx);
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Id EmitYDirection(EmitContext& ctx);
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Id EmitYDirection(EmitContext& ctx);
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@ -1325,6 +1325,10 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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if (info.uses_invocation_id) {
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if (info.uses_invocation_id) {
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invocation_id = DefineInput(*this, U32[1], false, spv::BuiltIn::InvocationId);
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invocation_id = DefineInput(*this, U32[1], false, spv::BuiltIn::InvocationId);
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}
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}
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if (info.uses_invocation_info &&
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(stage == Shader::Stage::TessellationControl || stage == Shader::Stage::TessellationEval)) {
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patch_vertices_in = DefineInput(*this, U32[1], false, spv::BuiltIn::PatchVertices);
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}
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if (info.uses_sample_id) {
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if (info.uses_sample_id) {
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sample_id = DefineInput(*this, U32[1], false, spv::BuiltIn::SampleId);
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sample_id = DefineInput(*this, U32[1], false, spv::BuiltIn::SampleId);
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}
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}
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@ -204,6 +204,7 @@ public:
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Id workgroup_id{};
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Id workgroup_id{};
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Id local_invocation_id{};
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Id local_invocation_id{};
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Id invocation_id{};
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Id invocation_id{};
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Id patch_vertices_in{};
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Id sample_id{};
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Id sample_id{};
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Id is_helper_invocation{};
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Id is_helper_invocation{};
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Id subgroup_local_invocation_id{};
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Id subgroup_local_invocation_id{};
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@ -362,6 +362,10 @@ U32 IREmitter::InvocationId() {
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return Inst<U32>(Opcode::InvocationId);
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return Inst<U32>(Opcode::InvocationId);
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}
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}
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U32 IREmitter::InvocationInfo() {
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return Inst<U32>(Opcode::InvocationInfo);
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}
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U32 IREmitter::SampleId() {
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U32 IREmitter::SampleId() {
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return Inst<U32>(Opcode::SampleId);
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return Inst<U32>(Opcode::SampleId);
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}
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}
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@ -97,6 +97,7 @@ public:
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[[nodiscard]] U32 LocalInvocationIdZ();
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[[nodiscard]] U32 LocalInvocationIdZ();
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[[nodiscard]] U32 InvocationId();
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[[nodiscard]] U32 InvocationId();
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[[nodiscard]] U32 InvocationInfo();
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[[nodiscard]] U32 SampleId();
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[[nodiscard]] U32 SampleId();
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[[nodiscard]] U1 IsHelperInvocation();
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[[nodiscard]] U1 IsHelperInvocation();
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[[nodiscard]] F32 YDirection();
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[[nodiscard]] F32 YDirection();
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@ -59,6 +59,7 @@ OPCODE(SetOFlag, Void, U1,
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OPCODE(WorkgroupId, U32x3, )
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OPCODE(WorkgroupId, U32x3, )
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OPCODE(LocalInvocationId, U32x3, )
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OPCODE(LocalInvocationId, U32x3, )
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OPCODE(InvocationId, U32, )
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OPCODE(InvocationId, U32, )
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OPCODE(InvocationInfo, U32, )
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OPCODE(SampleId, U32, )
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OPCODE(SampleId, U32, )
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OPCODE(IsHelperInvocation, U1, )
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OPCODE(IsHelperInvocation, U1, )
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OPCODE(YDirection, F32, )
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OPCODE(YDirection, F32, )
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@ -14,8 +14,6 @@ enum class Patch : u64 {
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TessellationLodBottom,
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TessellationLodBottom,
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TessellationLodInteriorU,
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TessellationLodInteriorU,
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TessellationLodInteriorV,
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TessellationLodInteriorV,
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ComponentPadding0,
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ComponentPadding1,
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Component0,
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Component0,
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Component1,
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Component1,
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Component2,
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Component2,
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@ -137,7 +135,7 @@ enum class Patch : u64 {
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Component118,
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Component118,
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Component119,
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Component119,
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};
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};
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static_assert(static_cast<u64>(Patch::Component119) == 127);
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static_assert(static_cast<u64>(Patch::Component119) == 125);
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[[nodiscard]] bool IsGeneric(Patch patch) noexcept;
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[[nodiscard]] bool IsGeneric(Patch patch) noexcept;
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@ -117,8 +117,7 @@ enum class SpecialRegister : u64 {
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case SpecialRegister::SR_THREAD_KILL:
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case SpecialRegister::SR_THREAD_KILL:
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return IR::U32{ir.Select(ir.IsHelperInvocation(), ir.Imm32(-1), ir.Imm32(0))};
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return IR::U32{ir.Select(ir.IsHelperInvocation(), ir.Imm32(-1), ir.Imm32(0))};
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case SpecialRegister::SR_INVOCATION_INFO:
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case SpecialRegister::SR_INVOCATION_INFO:
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LOG_WARNING(Shader, "(STUBBED) SR_INVOCATION_INFO");
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return ir.InvocationInfo();
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return ir.Imm32(0x00ff'0000);
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case SpecialRegister::SR_TID: {
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case SpecialRegister::SR_TID: {
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const IR::Value tid{ir.LocalInvocationId()};
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const IR::Value tid{ir.LocalInvocationId()};
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return ir.BitFieldInsert(ir.BitFieldInsert(IR::U32{ir.CompositeExtract(tid, 0)},
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return ir.BitFieldInsert(ir.BitFieldInsert(IR::U32{ir.CompositeExtract(tid, 0)},
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@ -468,6 +468,9 @@ void VisitUsages(Info& info, IR::Inst& inst) {
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case IR::Opcode::InvocationId:
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case IR::Opcode::InvocationId:
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info.uses_invocation_id = true;
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info.uses_invocation_id = true;
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break;
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break;
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case IR::Opcode::InvocationInfo:
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info.uses_invocation_info = true;
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break;
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case IR::Opcode::SampleId:
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case IR::Opcode::SampleId:
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info.uses_sample_id = true;
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info.uses_sample_id = true;
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break;
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break;
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@ -127,6 +127,7 @@ struct Info {
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bool uses_workgroup_id{};
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bool uses_workgroup_id{};
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bool uses_local_invocation_id{};
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bool uses_local_invocation_id{};
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bool uses_invocation_id{};
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bool uses_invocation_id{};
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bool uses_invocation_info{};
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bool uses_sample_id{};
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bool uses_sample_id{};
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bool uses_is_helper_invocation{};
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bool uses_is_helper_invocation{};
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bool uses_subgroup_invocation_id{};
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bool uses_subgroup_invocation_id{};
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@ -76,7 +76,8 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
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}
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}
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break;
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break;
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case Shader::Stage::TessellationEval:
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case Shader::Stage::TessellationEval:
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info.tess_clockwise = key.tessellation_clockwise != 0;
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// Flip the face, as OpenGL's drawing is flipped.
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info.tess_clockwise = key.tessellation_clockwise == 0;
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info.tess_primitive = [&key] {
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info.tess_primitive = [&key] {
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switch (key.tessellation_primitive) {
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switch (key.tessellation_primitive) {
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case Maxwell::Tessellation::DomainType::Isolines:
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case Maxwell::Tessellation::DomainType::Isolines:
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@ -166,6 +166,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program
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}
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}
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break;
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break;
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case Shader::Stage::TessellationEval:
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case Shader::Stage::TessellationEval:
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info.tess_clockwise = key.state.tessellation_clockwise != 0;
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info.tess_primitive = [&key] {
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info.tess_primitive = [&key] {
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const u32 raw{key.state.tessellation_primitive.Value()};
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const u32 raw{key.state.tessellation_primitive.Value()};
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switch (static_cast<Maxwell::Tessellation::DomainType>(raw)) {
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switch (static_cast<Maxwell::Tessellation::DomainType>(raw)) {
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