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https://github.com/yuzu-emu/yuzu-mainline.git
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applet/controller: Enable configuring mode while the applet is open
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639402850a
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a4a0638bc8
@ -29,7 +29,7 @@ namespace {
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void UpdateController(Core::HID::EmulatedController* controller,
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Core::HID::NpadStyleIndex controller_type, bool connected) {
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if (controller->IsConnected()) {
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if (controller->IsConnected(true)) {
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controller->Disconnect();
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}
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controller->SetNpadStyleIndex(controller_type);
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@ -139,6 +139,7 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
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DisableUnsupportedPlayers();
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for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
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system.HIDCore().GetEmulatedControllerByIndex(player_index)->EnableConfiguration();
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SetEmulatedControllers(player_index);
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}
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@ -233,20 +234,24 @@ void QtControllerSelectorDialog::ApplyConfiguration() {
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Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
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Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
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for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
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system.HIDCore().GetEmulatedControllerByIndex(player_index)->DisableConfiguration();
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}
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}
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void QtControllerSelectorDialog::LoadConfiguration() {
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const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
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for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
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const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index);
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const auto connected = controller->IsConnected() || (index == 0 && handheld->IsConnected());
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const auto connected =
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controller->IsConnected(true) || (index == 0 && handheld->IsConnected(true));
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player_groupboxes[index]->setChecked(connected);
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connected_controller_checkboxes[index]->setChecked(connected);
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emulated_controllers[index]->setCurrentIndex(
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GetIndexFromControllerType(controller->GetNpadStyleIndex(), index));
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GetIndexFromControllerType(controller->GetNpadStyleIndex(true), index));
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}
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UpdateDockedState(handheld->IsConnected());
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UpdateDockedState(handheld->IsConnected(true));
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ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
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ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
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@ -510,8 +515,8 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index)
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const auto player_connected = player_groupboxes[player_index]->isChecked() &&
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controller_type != Core::HID::NpadStyleIndex::Handheld;
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if (controller->GetNpadStyleIndex() == controller_type &&
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controller->IsConnected() == player_connected) {
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if (controller->GetNpadStyleIndex(true) == controller_type &&
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controller->IsConnected(true) == player_connected) {
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// Set vibration devices in the event that the input device has changed.
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ConfigureVibration::SetVibrationDevices(player_index);
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return;
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@ -633,7 +638,7 @@ void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
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for (std::size_t index = max_supported_players; index < NUM_PLAYERS; ++index) {
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auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index);
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// Disconnect any unsupported players here and disable or hide them if applicable.
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UpdateController(controller, controller->GetNpadStyleIndex(), false);
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UpdateController(controller, controller->GetNpadStyleIndex(true), false);
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// Hide the player widgets when max_supported_controllers is less than or equal to 4.
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if (max_supported_players <= 4) {
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player_widgets[index]->hide();
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