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https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-12 15:44:20 +01:00
Merge pull request #2683 from DarkLordZach/lock-exit
am: Implement exit locking and self exit commands
This commit is contained in:
commit
aaec1562f8
@ -163,6 +163,7 @@ struct System::Impl {
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gpu_core = VideoCore::CreateGPU(system);
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is_powered_on = true;
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exit_lock = false;
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LOG_DEBUG(Core, "Initialized OK");
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@ -249,6 +250,7 @@ struct System::Impl {
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perf_stats->GetMeanFrametime());
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is_powered_on = false;
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exit_lock = false;
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// Shutdown emulation session
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renderer.reset();
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@ -333,6 +335,7 @@ struct System::Impl {
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std::unique_ptr<Core::Hardware::InterruptManager> interrupt_manager;
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CpuCoreManager cpu_core_manager;
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bool is_powered_on = false;
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bool exit_lock = false;
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std::unique_ptr<Memory::CheatEngine> cheat_engine;
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std::unique_ptr<Tools::Freezer> memory_freezer;
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@ -629,6 +632,14 @@ const Service::APM::Controller& System::GetAPMController() const {
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return impl->apm_controller;
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}
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void System::SetExitLock(bool locked) {
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impl->exit_lock = locked;
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}
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bool System::GetExitLock() const {
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return impl->exit_lock;
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}
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System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
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return impl->Init(*this, emu_window);
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}
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@ -326,6 +326,10 @@ public:
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const Service::APM::Controller& GetAPMController() const;
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void SetExitLock(bool locked);
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bool GetExitLock() const;
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private:
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System();
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@ -232,12 +232,12 @@ IDebugFunctions::IDebugFunctions() : ServiceFramework{"IDebugFunctions"} {
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IDebugFunctions::~IDebugFunctions() = default;
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ISelfController::ISelfController(Core::System& system_,
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std::shared_ptr<NVFlinger::NVFlinger> nvflinger_)
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: ServiceFramework("ISelfController"), nvflinger(std::move(nvflinger_)) {
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ISelfController::ISelfController(Core::System& system,
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std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
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: ServiceFramework("ISelfController"), system(system), nvflinger(std::move(nvflinger)) {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, nullptr, "Exit"},
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{0, &ISelfController::Exit, "Exit"},
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{1, &ISelfController::LockExit, "LockExit"},
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{2, &ISelfController::UnlockExit, "UnlockExit"},
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{3, &ISelfController::EnterFatalSection, "EnterFatalSection"},
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@ -282,7 +282,7 @@ ISelfController::ISelfController(Core::System& system_,
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RegisterHandlers(functions);
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auto& kernel = system_.Kernel();
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auto& kernel = system.Kernel();
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launchable_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual,
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"ISelfController:LaunchableEvent");
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@ -298,15 +298,28 @@ ISelfController::ISelfController(Core::System& system_,
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ISelfController::~ISelfController() = default;
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void ISelfController::Exit(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_AM, "called");
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system.Shutdown();
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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}
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void ISelfController::LockExit(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_AM, "(STUBBED) called");
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LOG_DEBUG(Service_AM, "called");
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system.SetExitLock(true);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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}
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void ISelfController::UnlockExit(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_AM, "(STUBBED) called");
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LOG_DEBUG(Service_AM, "called");
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system.SetExitLock(false);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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@ -550,6 +563,10 @@ void AppletMessageQueue::OperationModeChanged() {
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on_operation_mode_changed.writable->Signal();
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}
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void AppletMessageQueue::RequestExit() {
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PushMessage(AppletMessage::ExitRequested);
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}
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ICommonStateGetter::ICommonStateGetter(Core::System& system,
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std::shared_ptr<AppletMessageQueue> msg_queue)
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: ServiceFramework("ICommonStateGetter"), system(system), msg_queue(std::move(msg_queue)) {
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@ -45,6 +45,7 @@ class AppletMessageQueue {
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public:
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enum class AppletMessage : u32 {
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NoMessage = 0,
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ExitRequested = 4,
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FocusStateChanged = 15,
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OperationModeChanged = 30,
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PerformanceModeChanged = 31,
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@ -59,6 +60,7 @@ public:
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AppletMessage PopMessage();
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std::size_t GetMessageCount() const;
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void OperationModeChanged();
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void RequestExit();
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private:
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std::queue<AppletMessage> messages;
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@ -123,6 +125,7 @@ public:
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~ISelfController() override;
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private:
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void Exit(Kernel::HLERequestContext& ctx);
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void LockExit(Kernel::HLERequestContext& ctx);
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void UnlockExit(Kernel::HLERequestContext& ctx);
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void EnterFatalSection(Kernel::HLERequestContext& ctx);
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@ -151,6 +154,8 @@ private:
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u32 idle_time_detection_extension = 0;
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u64 num_fatal_sections_entered = 0;
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bool is_auto_sleep_disabled = false;
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Core::System& system;
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};
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class ICommonStateGetter final : public ServiceFramework<ICommonStateGetter> {
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@ -19,6 +19,8 @@ class NVFlinger;
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namespace AM {
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class AppletMessageQueue;
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class AppletAE final : public ServiceFramework<AppletAE> {
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public:
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explicit AppletAE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
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@ -19,6 +19,8 @@ class NVFlinger;
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namespace AM {
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class AppletMessageQueue;
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class AppletOE final : public ServiceFramework<AppletOE> {
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public:
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explicit AppletOE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
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@ -22,6 +22,8 @@
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#include "core/frontend/applets/general_frontend.h"
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#include "core/frontend/scope_acquire_window_context.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/am/applet_ae.h"
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#include "core/hle/service/am/applet_oe.h"
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#include "core/hle/service/am/applets/applets.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "core/hle/service/hid/hid.h"
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@ -83,6 +85,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#include "core/file_sys/submission_package.h"
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#include "core/frontend/applets/software_keyboard.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/service/am/am.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/hle/service/nfp/nfp.h"
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#include "core/hle/service/sm/sm.h"
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@ -1674,6 +1677,11 @@ void GMainWindow::OnStartGame() {
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}
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void GMainWindow::OnPauseGame() {
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Core::System& system{Core::System::GetInstance()};
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if (system.GetExitLock() && !ConfirmForceLockedExit()) {
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return;
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}
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emu_thread->SetRunning(false);
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ui.action_Start->setEnabled(true);
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@ -1685,6 +1693,11 @@ void GMainWindow::OnPauseGame() {
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}
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void GMainWindow::OnStopGame() {
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Core::System& system{Core::System::GetInstance()};
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if (system.GetExitLock() && !ConfirmForceLockedExit()) {
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return;
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}
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ShutdownGame();
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}
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@ -2182,13 +2195,41 @@ bool GMainWindow::ConfirmChangeGame() {
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if (emu_thread == nullptr)
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return true;
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auto answer = QMessageBox::question(
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const auto answer = QMessageBox::question(
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this, tr("yuzu"),
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tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
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QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
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return answer != QMessageBox::No;
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}
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bool GMainWindow::ConfirmForceLockedExit() {
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if (emu_thread == nullptr)
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return true;
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const auto answer =
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QMessageBox::question(this, tr("yuzu"),
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tr("The currently running application has requested yuzu to not "
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"exit.\n\nWould you like to bypass this and exit anyway?"),
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QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
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return answer != QMessageBox::No;
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}
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void GMainWindow::RequestGameExit() {
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auto& sm{Core::System::GetInstance().ServiceManager()};
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auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
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auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
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bool has_signalled = false;
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if (applet_oe != nullptr) {
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applet_oe->GetMessageQueue()->RequestExit();
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has_signalled = true;
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}
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if (applet_ae != nullptr && !has_signalled) {
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applet_ae->GetMessageQueue()->RequestExit();
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}
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}
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void GMainWindow::filterBarSetChecked(bool state) {
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ui.action_Show_Filter_Bar->setChecked(state);
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emit(OnToggleFilterBar());
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@ -172,6 +172,8 @@ private:
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*/
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bool ConfirmClose();
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bool ConfirmChangeGame();
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bool ConfirmForceLockedExit();
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void RequestGameExit();
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void closeEvent(QCloseEvent* event) override;
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private slots:
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