mirror of
https://github.com/yuzu-emu/yuzu-mainline.git
synced 2024-12-12 21:34:27 +01:00
gl_shader_cache: Add commentaries explaining the intention in shaders creation
This commit is contained in:
parent
838b6d2ff8
commit
ad321564ed
@ -573,9 +573,11 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
|
||||
const VAddr cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)};
|
||||
const auto found = precompiled_shaders.find(unique_identifier);
|
||||
if (found != precompiled_shaders.end()) {
|
||||
// Create a shader from the cache
|
||||
shader = std::make_shared<CachedShader>(cpu_addr, unique_identifier, program, disk_cache,
|
||||
precompiled_programs, found->second, host_ptr);
|
||||
} else {
|
||||
// Create a shader from guest memory
|
||||
shader = std::make_shared<CachedShader>(
|
||||
device, cpu_addr, unique_identifier, program, disk_cache, precompiled_programs,
|
||||
std::move(program_code), std::move(program_code_b), host_ptr);
|
||||
|
Loading…
Reference in New Issue
Block a user